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//-----------------------------------------------------------------------------
// Name: songlistfile.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "songlistfile.h"
#include <Asset/AssetLoader/fallbackassetloader.h>
#include <Asset/assetloaderrors.h>
#include <XML/xml_helper.h>
#include <Logging/logdata.h>
#include <tinyxml.h>
void SongListFile::Reload() {
Load(path_, 0x0);
}
int SongListFile::Load(const std::string& _path, uint32_t load_flags) {
song_paths.clear();
path_ = "";
TiXmlDocument doc;
if (LoadXMLRetryable(doc, path_, "Song list")) {
path_ = _path;
if (doc.Error()) {
return kLoadErrorCorruptFile;
} else {
TiXmlHandle h_doc(&doc);
TiXmlHandle h_root = h_doc.FirstChildElement();
TiXmlElement* field = h_root.ToElement()->FirstChildElement();
for (; field; field = field->NextSiblingElement()) {
std::string field_str(field->Value());
song_paths[field_str] = field->Attribute("path");
LOGI << "Loaded song " << field_str << " -> " << song_paths[field_str] << std::endl;
}
return kLoadOk;
}
} else {
LOGE << "Unable to load SongListFile " << _path << std::endl;
return kLoadErrorMissingFile;
}
}
const char* SongListFile::GetLoadErrorString() {
return "";
}
void SongListFile::Unload() {
}
const std::string& SongListFile::GetSongPath(const std::string song) {
std::map<std::string, std::string>::iterator iter;
iter = song_paths.find(song);
if (iter != song_paths.end()) {
return iter->second;
} else {
return null_string;
}
}
const std::map<std::string, std::string>& SongListFile::GetSongPaths() {
return song_paths;
}
AssetLoaderBase* SongListFile::NewLoader() {
return new FallbackAssetLoader<SongListFile>();
}
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