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//-----------------------------------------------------------------------------
// Name: soundgroupinfo.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Asset/assetbase.h>
#include <Asset/assetinfobase.h>
#include <vector>
class SoundGroupInfo : public AssetInfo {
int num_variants;
float delay;
float volume;
float max_distance;
public:
SoundGroupInfo( AssetManager* owner, uint32_t asset_id );
int Load( const std::string &path, uint32_t load_flags );
const char* GetLoadErrorString();
const char* GetLoadErrorStringExtended() { return ""; }
void Unload();
void Reload( );
void ReportLoad() override;
void ReturnPaths(PathSet &path_set) override;
inline int GetNumVariants() const {return num_variants;}
inline float GetDelay() const {return delay;}
inline float GetVolume() const {return volume;}
inline float GetMaxDistance() const {return max_distance;}
std::string GetSoundPath( int choice ) const;
static AssetType GetType() { return SOUND_GROUP_INFO_ASSET; }
static const char* GetTypeName() { return "SOUND_GROUP_INFO_ASSET"; }
static bool AssetWarning() { return true; }
AssetLoaderBase* NewLoader() override;
private:
bool ParseXML( const char* data );
};
typedef AssetRef<SoundGroupInfo> SoundGroupInfoRef;
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