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//-----------------------------------------------------------------------------
// Name: voicefile.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "voicefile.h"
#include <Asset/Asset/soundgroup.h>
#include <Asset/AssetLoader/fallbackassetloader.h>
#include <XML/xml_helper.h>
#include <Logging/logdata.h>
#include <Main/engine.h>
#include <tinyxml.h>
VoiceFile::VoiceFile(AssetManager* owner, uint32_t asset_id) : AssetInfo(owner,asset_id) {
}
void VoiceFile::Reload() {
Load(path_,0x0);
}
void VoiceFile::ReportLoad() {
}
int VoiceFile::Load( const std::string &path, uint32_t load_flags ) {
TiXmlDocument doc;
if( LoadXML(doc, path, "Voice") ) {
if( doc.Error() == false ) {
voice_paths.clear();
TiXmlHandle h_doc(&doc);
TiXmlHandle h_root = h_doc.FirstChildElement();
if( h_root.ToElement() ) {
TiXmlElement* field = h_root.ToElement()->FirstChildElement();
for( ; field; field = field->NextSiblingElement()) {
std::string field_str(field->Value());
voice_paths[field_str] = field->Attribute("path");
}
} else {
LOGE << "Error reading data out of XML state, missing root element in: " << path << std::endl;
return kLoadErrorCorruptFile;
}
} else {
LOGE << "Error parsing VoiceFile: " << path << ". Parser error: " << doc.ErrorDesc() << std::endl;
return kLoadErrorCouldNotOpenXML;
}
} else {
return kLoadErrorMissingFile;
}
return kLoadOk;
}
const char* VoiceFile::GetLoadErrorString() {
return "";
}
void VoiceFile::Unload() {
}
const std::string & VoiceFile::GetVoicePath( const std::string voice ) {
std::map<std::string, std::string>::iterator iter;
iter = voice_paths.find(voice);
if(iter != voice_paths.end()){
return iter->second;
} else {
return null_string;
}
}
void VoiceFile::ReturnPaths( PathSet &path_set )
{
path_set.insert("voice "+path_);
for(std::map<std::string, std::string>::iterator iter = voice_paths.begin();
iter != voice_paths.end(); ++iter)
{
//SoundGroupInfoCollection::Instance()->ReturnRef(iter->second)->ReturnPaths(path_set);
Engine::Instance()->GetAssetManager()->LoadSync<SoundGroupInfo>(iter->second)->ReturnPaths(path_set);
}
}
AssetLoaderBase* VoiceFile::NewLoader() {
return new FallbackAssetLoader<VoiceFile>();
}
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