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//-----------------------------------------------------------------------------
// Name: assetbase.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "assetbase.h"
#include <Asset/assetmanager.h>
#include <Logging/logdata.h>
#if defined(__GNUG__) && !defined(NDEBUG)
#include <cxxabi.h>
#endif
Asset::Asset(AssetManager* owner, uint32_t asset_id):
asset_id(asset_id),
owner(owner) {
}
Asset::~Asset()
{
/*
if( ref_count_ != 0 )
{
#if defined(__GNUG__) && !defined(NDEBUG)
int status;
char *realname;
// typeid
const std::type_info &ti = typeid(*this);
realname = abi::__cxa_demangle(ti.name(), 0, 0, &status);
LOGE << "For some reason the ref_count in asset \"" << realname << "\" isn't 0 it's: " << ref_count_ << std::endl;
OG_FREE(realname);
#else
LOGE << "For some reason the ref_count in asset \"" << GetName() << "\" isn't 0 it's: " << ref_count_ << std::endl;
#endif
}
*/
}
void Asset::IncrementRefCount()
{
if( owner ) {
owner->IncrementAsset(asset_id);
} else {
LOGE << "This asset was orphaned before it was destroyed, someone was holding a reference too long" << std::endl;
}
}
void Asset::DecrementRefCount()
{
if( owner ) {
owner->DecrementAsset(asset_id);
} else {
LOGE << "This asset was orphaned before it was destroyed, someone was holding a reference too long" << std::endl;
}
}
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