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//-----------------------------------------------------------------------------
// Name: assetloaderrors.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "assetloaderrors.h"
const char* GetLoadErrorString(int& v) {
switch(v) {
case kLoadOk:
return "Load ok";
case kLoadErrorNoFile:
return "Path value is empty";
case kLoadErrorMissingFile:
return "File doesn't exist on disk";
case kLoadErrorCouldNotOpen:
return "Could not open file";
case kLoadErrorCouldNotRead:
return "Could not read from opened file";
case kLoadErrorCorruptFile:
return "File read has unexpected/corrupt data";
case kLoadErrorCouldNotOpenXML:
return "Could not open file as XML";
case kLoadErrorGeneralFileError:
return "File data error";
case kLoadErrorIncompleteXML:
return "Incomplete data, missing XML elements.";
case kLoadErrorIncompatibleFileVersion:
return "File appears to be of an unsupported format version.";
case kLoadErrorMissingSubFile:
return "Missing file that top file requires.";
case kLoadErrorInvalidFileEnding:
return "Loader demands that the file has a specific file-ending in the path";
default:
return "Unknown/Undefined error code";
}
}
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