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//-----------------------------------------------------------------------------
// Name: assettypes.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
enum AssetType {
UNKNOWN,
SKELETON_ASSET,
SYNCED_ANIMATION_GROUP_ASSET,
ANIMATION_ASSET,
OBJECT_FILE_ASSET,
MATERIAL_ASSET,
ATTACK_ASSET,
VOICE_FILE_ASSET,
ANIMATION_EFFECT_ASSET,
SOUND_GROUP_INFO_ASSET,
CHARACTER_ASSET,
REACTION_ASSET,
DECAL_FILE_ASSET,
HOTSPOT_FILE_ASSET,
AMBIENT_SOUND_ASSET,
ACTOR_FILE_ASSET,
ITEM_ASSET,
LEVEL_SET_ASSET,
IMAGE_SAMPLER_ASSET,
SOUND_GROUP_ASSET,
PARTICLE_TYPE_ASSET,
AVERAGE_COLOR_ASSET,
FZX_ASSET,
ATTACHMENT_ASSET,
LIP_SYNC_FILE_ASSET,
TEXTURE_DUMMY_ASSET,
TEXTURE_ASSET,
LEVEL_INFO_ASSET,
FILE_HASH_ASSET,
ASSET_TYPE_FINAL
};
const char* GetAssetTypeString( AssetType assettype );
AssetType GetAssetTypeValue( const char* assettype );
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