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//-----------------------------------------------------------------------------
// Name: unix_filepath.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#if !PLATFORM_UNIX
#error Do not compile this.
#endif
#include <Compat/filepath.h>
#include <Compat/compat.h>
#include <Global/global_config.h>
#include <Utility/strings.h>
#include <unistd.h>
#include <cstdlib>
#include <string>
std::string FindPath(std::string path) {
return path;
}
std::string AbsPathFromRel(std::string path){
const int max = 512;
char curr[max];
getcwd(curr, max);
return std::string(curr)+path;
}
void GetCaseCorrectPath(const char* input_path, char* correct_path) {
// Correct case using realpath() and cut off working directory
int num_dirs = CountCharsInString(input_path, '/');
char path[kPathSize];
realpath(input_path, path);
char *cut_path = &path[FindNthCharFromBack(path,'/',num_dirs+1)+1];
strcpy(correct_path, cut_path);
}
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