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//-----------------------------------------------------------------------------
// Name: win_time.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Compat/time.h>
#define NOMINMAX
#include <windows.h>
uint64_t GetPrecisionTime() {
LARGE_INTEGER tick;
QueryPerformanceCounter(&tick);
return (uint64_t)tick.QuadPart;
}
uint64_t ToNanoseconds(uint64_t time){
LARGE_INTEGER ticksPerSecond;
QueryPerformanceFrequency(&ticksPerSecond);
time *= 1000000000;
time /= ticksPerSecond.QuadPart;
return time;
}
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