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//-----------------------------------------------------------------------------
// Name: fileio.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "fileio.h"
#include <Internal/filesystem.h>
#include <Internal/casecorrectpath.h>
#ifndef NO_ERR
#include <Internal/error.h>
#endif
#ifdef _WIN32
#define NOMINMAX
#include <windows.h>
#endif
using std::string;
using std::wstring;
using std::ios_base;
using std::fstream;
using std::ifstream;
using std::ofstream;
#ifdef _WIN32
wstring UTF16fromUTF8( const string& path_utf8 ) {
int size = MultiByteToWideChar(CP_UTF8, 0, path_utf8.c_str(), -1, NULL, 0);
wstring path_utf16;
path_utf16.resize(size);
MultiByteToWideChar(CP_UTF8, 0, path_utf8.c_str(), -1, &path_utf16[0], size);
return path_utf16;
}
string UTF8fromUTF16( const wstring& path_utf16) {
int size = WideCharToMultiByte(CP_UTF8, 0, path_utf16.c_str(), -1, NULL, 0, NULL, NULL );
string output;
output.resize(size);
WideCharToMultiByte(CP_UTF8, 0, path_utf16.c_str(), -1, &output[0], size, NULL, NULL );
return output;
}
#endif
FILE* my_fopen( const char* abs_path, const char* mode ) {
#ifdef _WIN32
FILE* file = _wfopen(UTF16fromUTF8(abs_path).c_str(), UTF16fromUTF8(mode).c_str());
#else
FILE* file = fopen(abs_path, mode);
#endif
if(!file){
// If writing, make sure the necessary directories exist
if(mode[0] == 'w'){
CreateParentDirs(abs_path);
#ifdef _WIN32
file = _wfopen(UTF16fromUTF8(abs_path).c_str(), UTF16fromUTF8(mode).c_str());
#else
file = fopen(abs_path, mode);
#endif
} else {
return NULL;
}
}
if(!file){
return NULL;
}
return file;
}
void my_fstream_open( fstream &file, const string& path, ios_base::openmode mode) {
#ifdef _WIN32
file.open(UTF16fromUTF8(path).c_str(), mode);
#else
file.open(path.c_str(), mode);
#endif
}
void my_ifstream_open( ifstream &file, const string& path, ios_base::openmode mode /*= ios_base::in*/ ) {
#ifdef _WIN32
file.open(UTF16fromUTF8(path).c_str(), mode);
#else
file.open(path.c_str(), mode);
#endif
}
void my_ofstream_open( ofstream &file, const string& path, ios_base::openmode mode /*= ios_base::out*/ ) {
#ifdef _WIN32
file.open(UTF16fromUTF8(path).c_str(), mode);
#else
file.open(path.c_str(), mode);
#endif
}
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