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editor_tools.h « Editors « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: editor_tools.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Math/vec2.h>
#include <Math/vec4.h>

#include <Graphics/glstate.h>
#include <Graphics/vbocontainer.h>

#include <Editors/editor_types.h>

class OmniTool {
public:
    EditorTypes::Tool t;
};

class BoxSelector {
public:
    BoxSelector();
    void Draw();

    bool acting;
	vec2 points[2];

private:
    GLState gl_state_;
    VBOContainer fill_vbo_;
    VBOContainer edge_vbo_;
    VBOContainer fill_index_vbo_;
    VBOContainer edge_index_vbo_;
    int shader_id_;
};