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//-----------------------------------------------------------------------------
// Name: editor_tools.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/vec2.h>
#include <Math/vec4.h>
#include <Graphics/glstate.h>
#include <Graphics/vbocontainer.h>
#include <Editors/editor_types.h>
class OmniTool {
public:
EditorTypes::Tool t;
};
class BoxSelector {
public:
BoxSelector();
void Draw();
bool acting;
vec2 points[2];
private:
GLState gl_state_;
VBOContainer fill_vbo_;
VBOContainer edge_vbo_;
VBOContainer fill_index_vbo_;
VBOContainer edge_index_vbo_;
int shader_id_;
};
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