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//-----------------------------------------------------------------------------
// Name: object_sanity_state.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "object_sanity_state.h"
#include <Internal/common.h>
ObjectSanityState::ObjectSanityState() : id(-1), type(_no_type), state_flags(~0UL) {
}
ObjectSanityState::ObjectSanityState(EntityType type, int32_t id, uint32_t state_flags) : type(type), id(id), state_flags(state_flags) {
}
bool ObjectSanityState::Valid() {
return id >= 0;
}
bool ObjectSanityState::Ok() {
return state_flags == 0;
}
int32_t ObjectSanityState::GetID() {
return id;
}
uint32_t ObjectSanityState::GetStateFlags() {
return state_flags;
}
uint32_t ObjectSanityState::GetErrorCount() {
int count = 0;
for( int i = 0; i < 32; i++ ) {
if( state_flags & (1UL << i) ) {
count++;
}
}
return count;
}
void ObjectSanityState::GetError(uint32_t errindex, char* outbuf, uint32_t size) {
int index_count = -1;
uint32_t curr_flag = 0;
for( int i = 0; i < 32; i++ ) {
if( state_flags & (1UL << i) ) {
index_count++;
if( index_count == errindex ) {
curr_flag = (1UL << i);
}
}
}
if( curr_flag == 0 ) {
FormatString(outbuf, size, "Out of bounds error index %d\n", errindex);
} else if( type == _placeholder_object ) {
if( curr_flag == kObjectSanity_PO_UnsetConnectID ) {
FormatString(outbuf, size, "Connect ID is unset (no character tied to dialogue?)");
} else {
FormatString(outbuf, size, "Unknown error flag for _placeholder_object %x\n", curr_flag);
}
} else if( type == _group ) {
switch( curr_flag ) {
case kObjectSanity_G_NullChild:
FormatString(outbuf, size, "There is a child object which is a NULL pointer");
break;
case kObjectSanity_G_ChildHasSanityIssue:
FormatString(outbuf, size, "Some object in the group fails a sanity check");
break;
case kObjectSanity_G_Empty:
FormatString(outbuf, size, "Group is empty");
break;
case kObjectSanity_G_ChildHasExternalConnection:
FormatString(outbuf, size, "There is a connection from inside the group to the outside world");
break;
default:
FormatString(outbuf, size, "Unknown error flag for _group %x\n", curr_flag);
break;
}
} else if( type == _prefab ) {
switch( curr_flag ) {
case kObjectSanity_G_NullChild:
FormatString(outbuf, size, "There is a child object which is a NULL pointer");
break;
case kObjectSanity_G_ChildHasSanityIssue:
FormatString(outbuf, size, "Some object in the prefab fails a sanity check");
break;
case kObjectSanity_G_Empty:
FormatString(outbuf, size, "Prefab is empty");
break;
case kObjectSanity_G_ChildHasExternalConnection:
FormatString(outbuf, size, "There is a connection from inside the prefab to the outside world");
break;
default:
FormatString(outbuf, size, "Unknown error flag for _prefab %x\n", curr_flag);
break;
}
} else if( curr_flag ) {
FormatString(outbuf, size, "Unknown error flag %x\n", curr_flag);
}
}
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