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|
//-----------------------------------------------------------------------------
// Name: im_behaviors.cpp
// Developer: Wolfire Games LLC
// Description: A collection of useful behaviors for the UI tools
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include "im_behaviors.h"
#include <GUI/IMUI/imgui.h>
#include <GUI/IMUI/im_support.h>
#include <GUI/IMUI/im_element.h>
#include <GUI/IMUI/im_text.h>
#include <GUI/IMUI/im_image.h>
#include <GUI/IMUI/im_tween.h>
#include <Sound/sound.h>
#include <Main/engine.h>
/*************************************
*****************
*******
*
* update behaviors
*
*******/
/*******
*
* Tweens
*
*/
/**
* Fades the element in over a given time
**/
struct IMFadeIn : public IMUpdateBehavior {
IMTween* tweener;
IMTweenType tweenType;
uint64_t elapsed;
uint64_t targetTime;
float originalAlpha;
IMFadeIn( uint64_t time, IMTweenType _tweener );
static IMFadeIn* ASFactory( uint64_t time, IMTweenType _tweener ) {
return new IMFadeIn(time, _tweener);
}
bool initialize( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool update( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
void cleanUp( IMElement* element );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMUpdateBehavior* clone() {
IMFadeIn* c = new IMFadeIn(targetTime, tweenType);
c->originalAlpha = originalAlpha;
return c;
}
};
/**
* Uses rendering displacement to 'move in' the element from a given offset
**/
struct IMMoveIn : public IMUpdateBehavior {
IMTween* tweener;
IMTweenType tweenType;
uint64_t elapsed;
uint64_t targetTime;
vec2 offset;
IMMoveIn( uint64_t time, vec2 _offset, IMTweenType _tweener );
static IMMoveIn* ASFactory( uint64_t _time, vec2 _offset, IMTweenType _tweener ) {
return new IMMoveIn( _time, _offset, _tweener);
}
bool initialize( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool update( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMUpdateBehavior* clone() {
IMMoveIn* c = new IMMoveIn(targetTime, offset, tweenType);
return c;
}
};
/**
* Transition text by fading in and fading out
**/
// NOTE: Target must be a text element
/**
* Fades the element in over a given time
**/
struct IMChangeTextFadeOutIn : public IMUpdateBehavior {
IMTween* tweenerOut;
IMTween* tweenerIn;
IMTweenType tweenerOutType;
IMTweenType tweenerInType;
uint64_t elapsed;
uint64_t targetTime;
float originalAlpha;
std::string targetText;
bool fadeAwayDone;
IMChangeTextFadeOutIn( uint64_t time, std::string const& _targetText, IMTweenType _tweenerOut, IMTweenType _tweenerIn );
static IMChangeTextFadeOutIn* ASFactory( uint64_t time, std::string const& _targetText, IMTweenType _tweenerOut, IMTweenType _tweenerIn ) {
return new IMChangeTextFadeOutIn(time, _targetText, _tweenerOut, _tweenerIn);
}
bool initialize( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool update( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMUpdateBehavior* clone() {
IMChangeTextFadeOutIn* c = new IMChangeTextFadeOutIn(targetTime, targetText, tweenerOutType, tweenerInType);
return c;
}
};
/**
* Transition image by fading in and fading out
**/
// NOTE: Target must be a image element
struct IMChangeImageFadeOutIn : public IMUpdateBehavior {
IMTween* tweenerOut;
IMTween* tweenerIn;
IMTweenType tweenerOutType;
IMTweenType tweenerInType;
uint64_t elapsed;
uint64_t targetTime;
float originalAlpha;
std::string targetImage;
bool fadeAwayDone;
IMChangeImageFadeOutIn( uint64_t time, std::string const& _targetImage, IMTweenType _tweenerOut, IMTweenType _tweenerIn );
static IMChangeImageFadeOutIn* ASFactory( uint64_t time, std::string const& _targetImage, IMTweenType _tweenerOut, IMTweenType _tweenerIn ) {
return new IMChangeImageFadeOutIn(time, _targetImage, _tweenerOut, _tweenerIn);
}
bool initialize( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool update( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMUpdateBehavior* clone() {
IMChangeImageFadeOutIn* c = new IMChangeImageFadeOutIn(targetTime, targetImage, tweenerOutType, tweenerInType);
return c;
}
};
/*******
*
* Continuous update behaviors
*
*/
/**
* Continually pulse the alpha of this element
**/
struct IMPulseAlpha : public IMUpdateBehavior {
float midPoint;
float difference;
float speed;
uint64_t elapsedTime;
IMPulseAlpha( float lower, float upper, float _speed );
static IMPulseAlpha* ASFactory( float lower, float upper, float _speed ) {
return new IMPulseAlpha(lower, upper, _speed);
}
bool initialize( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
bool update( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMUpdateBehavior* clone() {
IMPulseAlpha* c = new IMPulseAlpha(0, 0, 0);
c->midPoint = midPoint;
c->difference = difference;
c->speed = speed;
return c;
}
};
/**
* Continually pulse the alpha of this element's border
**/
struct IMPulseBorderAlpha : public IMUpdateBehavior {
float midPoint;
float difference;
float speed;
uint64_t elapsedTime;
IMPulseBorderAlpha( float lower, float upper, float _speed );
static IMPulseBorderAlpha* ASFactory( float lower, float upper, float _speed ) {
return new IMPulseBorderAlpha(lower, upper, _speed);
}
bool initialize( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
bool update( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMUpdateBehavior* clone() {
IMPulseBorderAlpha* c = new IMPulseBorderAlpha(0, 0, 0);
c->midPoint = midPoint;
c->difference = difference;
c->speed = speed;
return c;
}
};
/*************************************
*****************
*******
*
* mouse over behaviors
*
*******/
/**
* Scales when the mouse is over
**/
struct IMMouseOverScale : public IMMouseOverBehavior {
vec4 midPoints;
vec4 differences;
vec4 originalColor;
uint64_t elapsedTime;
float speed;
IMTween* tweener;
IMTweenType tweenType;
uint64_t elapsed;
uint64_t targetTime;
float offset;
float oldX;
float oldY;
IMMouseOverScale( uint64_t time, float _offset, IMTweenType _tweener );
static IMMouseOverScale* ASFactory( uint64_t _time, float _offset, IMTweenType _tweener ) {
return new IMMouseOverScale( _time, _offset, _tweener );
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverScale* c = new IMMouseOverScale(targetTime, offset, tweenType);
c->midPoints = midPoints;
c->differences = differences;
c->speed = speed;
return c;
}
};
/**
* Moves when the mouse is over
**/
struct IMMouseOverMove : public IMMouseOverBehavior {
vec4 midPoints;
vec4 differences;
vec4 originalColor;
uint64_t elapsedTime;
float speed;
IMTween* tweener;
IMTweenType tweenType;
uint64_t elapsed;
uint64_t targetTime;
vec2 offset;
IMMouseOverMove( uint64_t time, vec2 _offset, IMTweenType _tweener );
static IMMouseOverMove* ASFactory( uint64_t _time, vec2 _offset, IMTweenType _tweener ) {
return new IMMouseOverMove( _time, _offset, _tweener );
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverMove* c = new IMMouseOverMove(targetTime, offset, tweenType);
c->midPoints = midPoints;
c->differences = differences;
c->speed = speed;
return c;
}
};
/**
* Shows the border when the mouse is over
**/
struct IMMouseOverShowBorder : public IMMouseOverBehavior {
bool originalBorderState;
IMMouseOverShowBorder();
static IMMouseOverShowBorder* ASFactory() {
return new IMMouseOverShowBorder();
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverShowBorder* c = new IMMouseOverShowBorder;
return c;
}
};
/**
* Causes the element to pulse between two given colors when the mouse is hovering
**/
struct IMMouseOverPulseColor : public IMMouseOverBehavior {
vec4 midPoints;
vec4 differences;
vec4 originalColor;
uint64_t elapsedTime;
float speed;
IMMouseOverPulseColor( vec4 first, vec4 second, float _speed );
static IMMouseOverPulseColor* ASFactory( vec4 first, vec4 second, float _speed ) {
return new IMMouseOverPulseColor( first, second, _speed );
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverPulseColor* c = new IMMouseOverPulseColor(0,0,0);
c->midPoints = midPoints;
c->differences = differences;
c->speed = speed;
return c;
}
};
/**
* Causes the element's border to pulse between two given colors when the mouse is hovering
**/
struct IMMouseOverPulseBorder : public IMMouseOverBehavior {
vec4 midPoints;
vec4 differences;
vec4 originalColor;
uint64_t elapsedTime;
float speed;
IMMouseOverPulseBorder( vec4 first, vec4 second, float _speed );
static IMMouseOverPulseBorder* ASFactory( vec4 first, vec4 second, float _speed ) {
return new IMMouseOverPulseBorder( first, second, _speed );
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverPulseBorder* c = new IMMouseOverPulseBorder(0,0,0);
c->midPoints = midPoints;
c->differences = differences;
c->speed = speed;
return c;
}
};
/**
* Just pulse the border alpha
**/
struct IMMouseOverPulseBorderAlpha : public IMMouseOverBehavior {
float midPoint;
float difference;
float originalAlpha;
float speed;
uint64_t elapsedTime;
IMMouseOverPulseBorderAlpha( float lower, float upper, float _speed );
static IMMouseOverPulseBorderAlpha* ASFactory( float lower, float upper, float _speed ) {
return new IMMouseOverPulseBorderAlpha( lower, upper, _speed );
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverPulseBorderAlpha* c = new IMMouseOverPulseBorderAlpha(0,0,0);
c->midPoint = midPoint;
c->difference = difference;
c->speed = speed;
return c;
}
};
/**
* Sends a specific message on the different mouse over states
**/
struct IMFixedMessageOnMouseOver : public IMMouseOverBehavior {
IMMessage* enterMessage;
IMMessage* overMessage;
IMMessage* leaveMessage;
IMFixedMessageOnMouseOver( IMMessage* _enterMessage,
IMMessage* _overMessage,
IMMessage* _leaveMessage );
static IMFixedMessageOnMouseOver* ASFactory( IMMessage* _enterMessage,
IMMessage* _overMessage,
IMMessage* _leaveMessage ) {
return new IMFixedMessageOnMouseOver( _enterMessage, _overMessage, _leaveMessage );
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMessage* eM = NULL;
IMMessage* oM = NULL;
IMMessage* lM = NULL;
if( enterMessage != NULL ) {
eM = new IMMessage( *enterMessage );
}
if( overMessage != NULL ) {
oM = new IMMessage( *overMessage );
}
if( enterMessage != NULL ) {
lM = new IMMessage( *enterMessage );
}
IMFixedMessageOnMouseOver* c = new IMFixedMessageOnMouseOver(eM, oM, lM);
return c;
}
virtual ~IMFixedMessageOnMouseOver() {
if( enterMessage != NULL ) {
enterMessage->Release();
}
if( overMessage != NULL ) {
overMessage->Release();
}
if( leaveMessage != NULL ) {
leaveMessage->Release();
}
}
};
/**
* Makes the element fade in from 0.0 to 1.0 alpha
**/
struct IMMouseOverFadeIn : public IMMouseOverBehavior {
IMTween* tweener;
IMTweenType tweenType;
uint64_t elapsed;
uint64_t targetTime;
float targetAlpha;
IMMouseOverFadeIn( uint64_t time, IMTweenType _tweener, float targetAlpha = 1.0f );
static IMMouseOverFadeIn* ASFactory( uint64_t time, IMTweenType _tweener, float targetAlpha ) {
return new IMMouseOverFadeIn(time, _tweener, targetAlpha);
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
float computeTransition( float base, float range );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverFadeIn* c = new IMMouseOverFadeIn(targetTime, tweenType);
return c;
}
};
/*************************************
*****************
*******
*
* mouse click behaviors
*
*******/
/**
* Sends a specific message on click (mouse *up*)
**/
struct IMFixedMessageOnClick : public IMMouseClickBehavior {
IMMessage* theMessage;
/*******************************************************************************************/
/**
* *brief Various constructors
*
*/
IMFixedMessageOnClick( std::string const& messageName );
IMFixedMessageOnClick( std::string const& messageName, int param );
IMFixedMessageOnClick( std::string const& messageName, std::string param );
IMFixedMessageOnClick( std::string const& messageName, float param );
IMFixedMessageOnClick( IMMessage* message );
static IMFixedMessageOnClick* ASFactory( std::string const& messageName ) {
return new IMFixedMessageOnClick( messageName );
}
static IMFixedMessageOnClick* ASFactory_int( std::string const& messageName, int param ) {
return new IMFixedMessageOnClick( messageName, param );
}
static IMFixedMessageOnClick* ASFactory_string( std::string const& messageName, std::string const& param ) {
return new IMFixedMessageOnClick( messageName, param );
}
static IMFixedMessageOnClick* ASFactory_float( std::string const& messageName, float param ) {
return new IMFixedMessageOnClick( messageName, param );
}
static IMFixedMessageOnClick* ASFactoryMessage( IMMessage* message) {
return new IMFixedMessageOnClick( message );
}
bool onUp( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseClickBehavior* clone() {
IMFixedMessageOnClick* c = new IMFixedMessageOnClick( theMessage );
return c;
}
virtual ~IMFixedMessageOnClick() {
if( theMessage != NULL ) {
theMessage->Release();
}
}
};
struct IMMouseOverSound : public IMMouseOverBehavior {
std::string audioFile = "";
IMMouseOverSound(std::string const& audioFile);
virtual ~IMMouseOverSound();
static IMMouseOverSound* ASFactory(std::string const& audioFile) {
return new IMMouseOverSound(audioFile);
}
void onStart( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
void onContinue( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
bool onFinish( IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate );
/*******************************************************************************************/
/**
* @brief Create a copy of this object (respecting inheritance)
*
*/
virtual IMMouseOverBehavior* clone() {
IMMouseOverSound* c = new IMMouseOverSound(audioFile);
return c;
}
};
struct IMSoundOnClick : public IMMouseClickBehavior {
std::string audioFile;
IMSoundOnClick(std::string const& audioFile);
static IMSoundOnClick* ASFactory(std::string const& audioFile) {
return new IMSoundOnClick(audioFile);
}
bool onUp(IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate);
virtual IMMouseClickBehavior* clone() {
IMSoundOnClick* c = new IMSoundOnClick(audioFile);
return c;
}
};
struct IMFuncOnClick : public IMMouseClickBehavior {
asIScriptFunction * func = 0;
IMFuncOnClick(asIScriptFunction * func);
virtual ~IMFuncOnClick() {
func->Release();
}
static IMFuncOnClick* ASFactory(asIScriptFunction * func) {
return new IMFuncOnClick(func);
}
bool onUp(IMElement* element, uint64_t delta, vec2 drawOffset, GUIState& guistate);
virtual IMMouseClickBehavior* clone() {
IMFuncOnClick* c = new IMFuncOnClick(func);
return c;
}
};
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