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//-----------------------------------------------------------------------------
// Name: im_events.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <vector>
class IMGUI;
class IMElement;
class IMEventListener {
public:
virtual void DestroyedIMElement( IMElement* element ) = 0;
virtual void DestroyedIMGUI( IMGUI* IMGUI ) = 0;
};
class IMEvents {
private:
std::vector<IMEventListener*> listeners;
public:
void RegisterListener( IMEventListener *eventlistener );
void DeRegisterListener( IMEventListener *eventlistener );
void TriggerDestroyed(IMElement* elem);
void TriggerDestroyed(IMGUI* imgui);
};
extern IMEvents imevents;
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