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//-----------------------------------------------------------------------------
// Name: im_message.h
// Developer: Wolfire Games LLC
// Description: Internal helper class for communication in adhoc GUIs as
// part of the UI tools
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <GUI/IMUI/im_support.h>
class IMElement; // Forward declaration
/*******************************************************************************************/
/**
* @brief A container for messages and its parameters
*
*/
struct IMMessage
{
std::string name;
std::vector<std::string> stringParams;
std::vector<int> intParams;
std::vector<float> floatParams;
int refCount; // for AS reference counting
/*******************************************************************************************/
/**
* @brief Constructor
*
*/
IMMessage(std::string const& _name = "INVALID" ) :
refCount(1)
{
IMrefCountTracker.addRefCountObject("Message");
name = _name;
}
/*******************************************************************************************/
/**
* @brief Copy constructor
*
*/
IMMessage( IMMessage const& other ) :
refCount(1)
{
IMrefCountTracker.addRefCountObject("Message");
name = other.name;
stringParams = other.stringParams;
intParams = other.intParams;
floatParams = other.floatParams;
}
// A few shortcuts for quickly filling in messages
// given that the majority of messages will have 0 or 1 parameters
IMMessage(std::string const& _name, int param ) :
refCount(1)
{
IMrefCountTracker.addRefCountObject("Message");
name = _name;
intParams.push_back( param );
}
IMMessage(std::string const& _name, float param ) :
refCount(1)
{
IMrefCountTracker.addRefCountObject("Message");
name = _name;
floatParams.push_back( param );
}
IMMessage(std::string const& _name, std::string const& param ) :
refCount(1)
{
IMrefCountTracker.addRefCountObject("Message");
name = _name;
stringParams.push_back( param );
}
void AddRef()
{
// Increase the reference counter
refCount++;
}
void Release()
{
// Decrease ref count and delete if it reaches 0
if( --refCount == 0 ) {
delete this;
}
}
static IMMessage* ASFactory( std::string const& name ) {
return new IMMessage(name);
}
static IMMessage* ASFactory_int( std::string const& name, int param ) {
return new IMMessage(name, param);
}
static IMMessage* ASFactory_float( std::string const& name, float param ) {
return new IMMessage(name, param);
}
static IMMessage* ASFactory_string( std::string const& name, std::string const& param ) {
return new IMMessage(name, param);
}
int numInts() {
return (int) intParams.size();
}
int numFloats() {
return (int) floatParams.size();
}
int numStrings() {
return (int) stringParams.size();
}
void addInt( int param ) {
intParams.push_back( param );
}
void addFloat( float param ) {
floatParams.push_back( param );
}
void addString( std::string const& param ) {
stringParams.push_back( param );
}
int getInt( int index ) {
if( index < (int)intParams.size() ) {
return intParams[ index ];
}
else {
return 0;
}
}
float getFloat( int index ) {
if( index < (int)floatParams.size() ) {
return floatParams[ index ];
}
else {
return 0.0;
}
}
std::string getString( int index ) {
if( index < (int)stringParams.size() ) {
return stringParams[ index ];
}
else {
return "";
}
}
~IMMessage() {
IMrefCountTracker.removeRefCountObject("Message");
}
};
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