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im_selection_list.cpp « IMUI « GUI « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: im_selection_list.cpp
//      Developer: Wolfire Games LLC
//    Description: Divider types for making selection lists
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "im_selection_list.h"

/*******************************************************************************************/
/**
 * @brief  Constructor
 *
 *
 */
IMTextSelectionList::IMTextSelectionList( std::string const& name,
                                          FontSetup _font,
                                          float _betweenSpace,
                                          IMMouseOverBehavior* _mouseOver ) :
    IMDivider( name ),
    itemBehavior(NULL),
    itemXAlignment(CACenter),
    itemYAlignment(CACenter)
{
    
    IMrefCountTracker.addRefCountObject( getElementTypeName() );
    
    // let our superclass set us up
    font = _font;
    betweenSpace = _betweenSpace;
    mouseOver = _mouseOver;
}

/*******************************************************************************************/
/**
 * @brief  Set’s the alignment of the list objects
 *
 * @param xAlignment horizontal alignment
 * @param yAlignment vertical alignment
 *
 */
void IMTextSelectionList::setAlignment( ContainerAlignment xAlignment, ContainerAlignment yAlignment ) {
    
    itemXAlignment = xAlignment;
    itemYAlignment = yAlignment;
        
}


/*******************************************************************************************/
/**
 * @brief  Add an update behavior to each subsequent item
 *
 * @param behavior Handle to behavior in question
 *
 */
void IMTextSelectionList::setItemUpdateBehaviour( IMUpdateBehavior* behavior ) {
    if( itemBehavior != NULL ) {
        itemBehavior->Release();
    }

    itemBehavior = behavior->clone();
    
    // release the reference we were given
    behavior->Release();
}

/*******************************************************************************************/
/**
 * @brief  Add a new entry to this list
 *
 * @param name GUI name for this text
 * @param text Text to display
 * @param name Text to send as a message when this item is selected
 *
 */
void IMTextSelectionList::addEntry( std::string const& name, std::string const& text, std::string const& message ) {
    std::string empty = "";
    addEntryParam(name, text, message, empty);
}

void IMTextSelectionList::addEntryParam( std::string const& name, std::string const& text, std::string const& message, std::string const& param ) {
    // build the new object
    IMText* newText = new IMText( text, font );
    newText->setName( name );
    IMMouseClickBehavior* clickBehavior = NULL;
    if( param == "" ) { 
        clickBehavior = new IMFixedMessageOnClick(message);
    } else {
        clickBehavior = new IMFixedMessageOnClick(message, param);
    }
    
    clickBehavior->AddRef();
    newText->addLeftMouseClickBehavior( clickBehavior );
    clickBehavior->Release();
    
    if( mouseOver != NULL ) {
        // make a new copy of the mouseover behaviour
        IMMouseOverBehavior* newBehavior = mouseOver->clone();
        
        newBehavior->AddRef();
        newText->addMouseOverBehavior(newBehavior, "");
        newBehavior->Release();
    }
    
    if( itemBehavior != NULL ) {
        
        IMUpdateBehavior* newBehavior = itemBehavior->clone();
        newBehavior->AddRef();
        newText->addUpdateBehavior(newBehavior, "");
        newBehavior->Release();
        
    }

    // if we have been given space and we have at least on element, add the space
    if( (betweenSpace > 0) && (getContainerCount() > 0) ) {
        IMSpacer* newSpacer = appendSpacer( betweenSpace );
        newSpacer->Release();
    }
    
    // .. and add it to the list
    IMContainer* newContainer = append( newText );
    newContainer->Release();
    
    
    // finally, remove the reference as we're done with it (and append will have addrefed it)
    //newText->Release();
    
}



/*******************************************************************************************/
/**
 * @brief  Destructor
 *
 */
IMTextSelectionList::~IMTextSelectionList() {
    
    IMrefCountTracker.removeRefCountObject( getElementTypeName() );
    
    if( mouseOver != NULL ) {
        mouseOver->Release();
    }
    
    if( itemBehavior != NULL ) {
        itemBehavior->Release();
    }
}