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//-----------------------------------------------------------------------------
// Name: im_selection_list.cpp
// Developer: Wolfire Games LLC
// Description: Divider types for making selection lists
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "im_selection_list.h"
/*******************************************************************************************/
/**
* @brief Constructor
*
*
*/
IMTextSelectionList::IMTextSelectionList( std::string const& name,
FontSetup _font,
float _betweenSpace,
IMMouseOverBehavior* _mouseOver ) :
IMDivider( name ),
itemBehavior(NULL),
itemXAlignment(CACenter),
itemYAlignment(CACenter)
{
IMrefCountTracker.addRefCountObject( getElementTypeName() );
// let our superclass set us up
font = _font;
betweenSpace = _betweenSpace;
mouseOver = _mouseOver;
}
/*******************************************************************************************/
/**
* @brief Set’s the alignment of the list objects
*
* @param xAlignment horizontal alignment
* @param yAlignment vertical alignment
*
*/
void IMTextSelectionList::setAlignment( ContainerAlignment xAlignment, ContainerAlignment yAlignment ) {
itemXAlignment = xAlignment;
itemYAlignment = yAlignment;
}
/*******************************************************************************************/
/**
* @brief Add an update behavior to each subsequent item
*
* @param behavior Handle to behavior in question
*
*/
void IMTextSelectionList::setItemUpdateBehaviour( IMUpdateBehavior* behavior ) {
if( itemBehavior != NULL ) {
itemBehavior->Release();
}
itemBehavior = behavior->clone();
// release the reference we were given
behavior->Release();
}
/*******************************************************************************************/
/**
* @brief Add a new entry to this list
*
* @param name GUI name for this text
* @param text Text to display
* @param name Text to send as a message when this item is selected
*
*/
void IMTextSelectionList::addEntry( std::string const& name, std::string const& text, std::string const& message ) {
std::string empty = "";
addEntryParam(name, text, message, empty);
}
void IMTextSelectionList::addEntryParam( std::string const& name, std::string const& text, std::string const& message, std::string const& param ) {
// build the new object
IMText* newText = new IMText( text, font );
newText->setName( name );
IMMouseClickBehavior* clickBehavior = NULL;
if( param == "" ) {
clickBehavior = new IMFixedMessageOnClick(message);
} else {
clickBehavior = new IMFixedMessageOnClick(message, param);
}
clickBehavior->AddRef();
newText->addLeftMouseClickBehavior( clickBehavior );
clickBehavior->Release();
if( mouseOver != NULL ) {
// make a new copy of the mouseover behaviour
IMMouseOverBehavior* newBehavior = mouseOver->clone();
newBehavior->AddRef();
newText->addMouseOverBehavior(newBehavior, "");
newBehavior->Release();
}
if( itemBehavior != NULL ) {
IMUpdateBehavior* newBehavior = itemBehavior->clone();
newBehavior->AddRef();
newText->addUpdateBehavior(newBehavior, "");
newBehavior->Release();
}
// if we have been given space and we have at least on element, add the space
if( (betweenSpace > 0) && (getContainerCount() > 0) ) {
IMSpacer* newSpacer = appendSpacer( betweenSpace );
newSpacer->Release();
}
// .. and add it to the list
IMContainer* newContainer = append( newText );
newContainer->Release();
// finally, remove the reference as we're done with it (and append will have addrefed it)
//newText->Release();
}
/*******************************************************************************************/
/**
* @brief Destructor
*
*/
IMTextSelectionList::~IMTextSelectionList() {
IMrefCountTracker.removeRefCountObject( getElementTypeName() );
if( mouseOver != NULL ) {
mouseOver->Release();
}
if( itemBehavior != NULL ) {
itemBehavior->Release();
}
}
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