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//-----------------------------------------------------------------------------
// Name: im_selection_list.h
// Developer: Wolfire Games LLC
// Description: Divider types for making selection lists
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <GUI/IMUI/im_support.h>
#include <GUI/IMUI/im_element.h>
#include <GUI/IMUI/im_text.h>
#include <GUI/IMUI/im_divider.h>
#include <GUI/IMUI/im_behaviors.h>
/*******************************************************************************************/
/**
* @brief A selection list of text elements
*
*
*/
class IMTextSelectionList : public IMDivider {
IMUpdateBehavior* itemBehavior;
public:
FontSetup font; // what font to use for this selection list
float betweenSpace; // how much space to put between items?
IMMouseOverBehavior* mouseOver; // what behaviour for mousing over?
ContainerAlignment itemXAlignment; // list item x alignment
ContainerAlignment itemYAlignment; // list item y alignment
/*******************************************************************************************/
/**
* @brief Constructor
*
*
*/
IMTextSelectionList(std::string const& name,
FontSetup _font,
float _betweenSpace,
IMMouseOverBehavior* _mouseOver = NULL);
IMTextSelectionList() {}
/*******
*
* Angelscript factory
*
*/
static IMTextSelectionList* ASFactory(std::string const& _name,
FontSetup _fontSetup,
float _betweenSpace,
IMMouseOverBehavior* _mouseOver = NULL) {
return new IMTextSelectionList(_name, _fontSetup, _betweenSpace, _mouseOver);
}
/*******************************************************************************************/
/**
* @brief Set’s the alignment of the list objects
*
* @param xAlignment horizontal alignment
* @param yAlignment vertical alignment
*
*/
void setAlignment(ContainerAlignment xAlignment, ContainerAlignment yAlignment);
/*******************************************************************************************/
/**
* @brief Gets the name of the type of this element — for autonaming and debugging
*
* @returns name of the element type as a string
*
*/
std::string getElementTypeName() override {
return "TextSelectionList";
}
/*******************************************************************************************/
/**
* @brief Add an update behavior to each subsequent item
*
* @param behavior Handle to behavior in question
*
*/
void setItemUpdateBehaviour(IMUpdateBehavior* behavior);
/*******************************************************************************************/
/**
* @brief Add a new entry to this list
*
* @param name GUI name for this text
* @param text Text to display
* @param name Text to send as a message when this item is selected
*
*/
void addEntry(std::string const& name, std::string const& text, std::string const& message);
void addEntryParam(std::string const& name, std::string const& text, std::string const& message, std::string const& param);
/*******************************************************************************************/
/**
* @brief Destructor
*
*/
~IMTextSelectionList() override;
};
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