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//-----------------------------------------------------------------------------
// Name: im_spacer.cpp
// Developer: Wolfire Games LLC
// Description: Blank space element class for creating adhoc GUIs as part
// of the UI tools. You probably don't want to create these
// yourself, instead use the method in Divider
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "im_spacer.h"
/*******************************************************************************************/
/**
* @brief Constructor - static divider
*
*/
IMSpacer::IMSpacer( DividerOrientation _orientation, float size ) {
IMrefCountTracker.addRefCountObject( getElementTypeName() );
orientation = _orientation;
if( orientation == DOVertical ) {
setSize( vec2(UNDEFINEDSIZE, size) );
}
else {
setSize( vec2(size, UNDEFINEDSIZE ) );
}
isStatic = true;
}
/*******************************************************************************************/
/**
* @brief Constructor - expanding divider
*
*/
IMSpacer::IMSpacer( DividerOrientation _orientation ) {
IMrefCountTracker.addRefCountObject( getElementTypeName() );
// Start with 0 size, we'll
if( orientation == DOVertical ) {
setSize( vec2(UNDEFINEDSIZE, 0.0f) );
}
else {
setSize( vec2(0.0f, UNDEFINEDSIZE) );
}
orientation = _orientation;
isStatic = false;
}
IMSpacer::IMSpacer() {
IMrefCountTracker.addRefCountObject( getElementTypeName() );
}
/*******************************************************************************************/
/**
* @brief Gets the name of the type of this element — for autonaming and debugging
*
* @returns name of the element type as a string
*
*/
std::string IMSpacer::getElementTypeName() {
return "Spacer";
}
/*******************************************************************************************/
/**
* @brief Destructor
*
*/
IMSpacer::~IMSpacer() {
IMrefCountTracker.removeRefCountObject( getElementTypeName() );
}
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