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//-----------------------------------------------------------------------------
// Name: gui.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "gui.h"
#include <Internal/timer.h>
#include <Threading/sdl_wrapper.h>
extern Timer game_timer;
void GUI::AddDebugText(const std::string &key, const std::string &text, float lifetime) {
GUI::DebugTextEntry* debug_text_entry = &(debug_text[key]);
debug_text_entry->text = text;
debug_text_entry->delete_time = SDL_TS_GetTicks() + (uint32_t)(1000*lifetime);
}
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