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//-----------------------------------------------------------------------------
// Name: scriptable_ui.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Internal/modloading.h>
#include <Internal/path.h>
#include <Utility/disallow_copy_and_assign.h>
#include <Scripting/angelscript/ascontext.h>
#include <string>
#include <memory>
class ASContext;
struct HUDImages;
struct ASData;
class SaveFile;
class ScriptableUI : public ModLoadingCallback {
public:
typedef void (*NotificationCallback)(void*, const std::string&);
private:
// These are pointers to minimize header includes
HUDImages *hud_images;
void Dispose();
void* callback_instance_;
bool to_delete_;
bool mod_activation_change_;
NotificationCallback notification_callback_;
int currentWindowDims[2];
struct {
ASFunctionHandle initialize;
ASFunctionHandle can_go_back;
ASFunctionHandle dispose;
ASFunctionHandle draw_gui;
ASFunctionHandle update;
ASFunctionHandle mod_activation_reload;
ASFunctionHandle resize;
ASFunctionHandle script_reloaded;
ASFunctionHandle queue_basic_popup;
} as_funcs;
public:
ASContext *as_context;
ScriptableUI(void *callback_instance, NotificationCallback notification_callback)
:as_context(NULL), hud_images(NULL),
callback_instance_(callback_instance), to_delete_(false),
notification_callback_(notification_callback)
{}
~ScriptableUI() {
Dispose();
};
bool CanGoBack();
void ScheduleDelete();
bool IsDeleteScheduled();
void Initialize(const Path& script_path, const ASData& data, bool debug_break = false);
void Update();
void Draw();
void QueueBasicPopup(const std::string& title, const std::string& body);
void SendCallback(const std::string& message);
void Reload(bool force=false);
virtual void ModActivationChange( const ModInstance* mod );
DISALLOW_COPY_AND_ASSIGN(ScriptableUI);
};
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