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//-----------------------------------------------------------------------------
// Name: attackscript.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "attackscript.h"
#include <Math/enginemath.h>
#include <Math/vec3math.h>
#include <Scripting/angelscript/ascontext.h>
#include <Main/engine.h>
#include <stack>
#include <sstream>
extern std::stack<ASContext*> active_context_stack;
static const std::string attack_getter_empty_path = "";
static const std::string attack_getter_empty_material_event = "";
bool AttackScriptGetter::Load( std::string _path ) {
if(_path.empty()){
return false;
}
path_ = _path;
if(_path[_path.size()-2] == ' ' &&
_path[_path.size()-1] == 'm')
{
mirror_ = true;
_path.resize(_path.size()-2);
} else {
mirror_ = false;
}
//Attacks::Instance()->ReturnRef(_path);
attack_ref_ = Engine::Instance()->GetAssetManager()->LoadSync<Attack>(_path);
return true;
}
std::string AttackScriptGetter::GetUnblockedAnimPath() {
return attack_ref_.valid() ? attack_ref_->unblocked_anim_path : attack_getter_empty_path;
}
std::string AttackScriptGetter::GetBlockedAnimPath() {
return attack_ref_.valid() ? attack_ref_->blocked_anim_path : attack_getter_empty_path;
}
std::string AttackScriptGetter::GetThrowAnimPath() {
return attack_ref_.valid() ? attack_ref_->throw_anim_path : attack_getter_empty_path;
}
std::string AttackScriptGetter::GetThrownAnimPath() {
return attack_ref_.valid() ? attack_ref_->thrown_anim_path : attack_getter_empty_path;
}
std::string AttackScriptGetter::GetSpecial() {
return attack_ref_.valid() ? attack_ref_->special : attack_getter_empty_path;
}
int AttackScriptGetter::GetHeight() {
return attack_ref_.valid() ? attack_ref_->height : AttackHeight::_medium;
}
int AttackScriptGetter::GetDirection() {
return attack_ref_.valid() ? attack_ref_->direction : AttackDirection::_front;
}
int AttackScriptGetter::GetSwapStance() {
return (int)(attack_ref_.valid() ? attack_ref_->swap_stance : false);
}
int AttackScriptGetter::GetSwapStanceBlocked() {
return (int)(attack_ref_.valid() ? attack_ref_->swap_stance_blocked : false);
}
int AttackScriptGetter::GetUnblockable() {
return (int)(attack_ref_.valid() ? attack_ref_->unblockable : false);
}
std::string AttackScriptGetter::GetMaterialEvent() {
return attack_ref_.valid() ? attack_ref_->materialevent : attack_getter_empty_material_event;
}
std::string AttackScriptGetter::GetReactionPath() {
if(attack_ref_.valid()) {
if(attack_ref_->direction == _front || !mirror_) {
return attack_ref_->reaction;
} else {
return attack_ref_->reaction + " m";
}
} else {
return attack_getter_empty_path;
}
}
vec3 AttackScriptGetter::GetImpactDir() {
if(attack_ref_.valid()) {
if(!mirror_){
return attack_ref_->impact_dir;
} else {
return attack_ref_->impact_dir*vec3(-1.0f,1.0f,1.0f);
}
} else {
return vec3();
}
}
float AttackScriptGetter::GetBlockDamage() {
return attack_ref_.valid() ? RangedRandomFloat(attack_ref_->block_damage[0], attack_ref_->block_damage[1]) : 0.0f;
}
float AttackScriptGetter::GetSharpDamage() {
return attack_ref_.valid() ? RangedRandomFloat(attack_ref_->sharp_damage[0], attack_ref_->sharp_damage[1]) : 0.0f;
}
float AttackScriptGetter::GetDamage() {
return attack_ref_.valid() ? RangedRandomFloat(attack_ref_->damage[0], attack_ref_->damage[1]) : 0.0f;
}
float AttackScriptGetter::GetForce() {
return attack_ref_.valid() ? RangedRandomFloat(attack_ref_->force[0], attack_ref_->force[1]) : 0.0f;
}
std::string AttackScriptGetter::GetPath() {
return path_;
}
AttackScriptGetter *AttackScriptGetter_Factory() {
return new AttackScriptGetter();
}
static void ASLoad(AttackScriptGetter *asg, const std::string &path){
if(!asg->Load(path)){
std::string callstack = active_context_stack.top()->GetCallstack();
FatalError("Error", "Attempting to load attack with empty path\n Called from:\n%s", callstack.c_str());
}
}
void AttachAttackScriptGetter( ASContext *as_context ) {
as_context->RegisterObjectType("AttackScriptGetter", 0, asOBJ_REF, "Used to query information from an attack xml file");
as_context->RegisterObjectBehaviour("AttackScriptGetter", asBEHAVE_FACTORY, "AttackScriptGetter@ f()", asFUNCTION(AttackScriptGetter_Factory), asCALL_CDECL);
as_context->RegisterObjectBehaviour("AttackScriptGetter", asBEHAVE_ADDREF, "void AttackScriptGetter()", asMETHOD(AttackScriptGetter,AddRef), asCALL_THISCALL);
as_context->RegisterObjectBehaviour("AttackScriptGetter", asBEHAVE_RELEASE, "void AttackScriptGetter()", asMETHOD(AttackScriptGetter,ReleaseRef), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "void Load(const string &in path)", asFUNCTION(ASLoad), asCALL_CDECL_OBJFIRST, "Load an attack xml file into the attack script getter (e.g. \"Data/Attacks/knifeslash.xml\")");
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetPath()", asMETHOD(AttackScriptGetter, GetPath), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetSpecial()", asMETHOD(AttackScriptGetter, GetSpecial), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetUnblockedAnimPath()", asMETHOD(AttackScriptGetter, GetUnblockedAnimPath), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetBlockedAnimPath()", asMETHOD(AttackScriptGetter, GetBlockedAnimPath), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetThrowAnimPath()", asMETHOD(AttackScriptGetter, GetThrowAnimPath), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetThrownAnimPath()", asMETHOD(AttackScriptGetter, GetThrownAnimPath), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetThrownCounterAnimPath()", asMETHOD(AttackScriptGetter, GetThrownCounterAnimPath), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int IsThrow()", asMETHOD(AttackScriptGetter, IsThrow), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetHeight()", asMETHOD(AttackScriptGetter, GetHeight), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "vec3 GetCutPlane()", asMETHOD(AttackScriptGetter, GetCutPlane), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetCutPlaneType()", asMETHOD(AttackScriptGetter, GetCutPlaneType), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "bool HasCutPlane()", asMETHOD(AttackScriptGetter, HasCutPlane), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "vec3 GetStabDir()", asMETHOD(AttackScriptGetter, GetStabDir), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetStabDirType()", asMETHOD(AttackScriptGetter, GetStabDirType), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "bool HasStabDir()", asMETHOD(AttackScriptGetter, HasStabDir), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetDirection()", asMETHOD(AttackScriptGetter, GetDirection), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetSwapStance()", asMETHOD(AttackScriptGetter, GetSwapStance), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetSwapStanceBlocked()", asMETHOD(AttackScriptGetter, GetSwapStanceBlocked), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetUnblockable()", asMETHOD(AttackScriptGetter, GetUnblockable), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetFleshUnblockable()", asMETHOD(AttackScriptGetter, GetFleshUnblockable), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetAsLayer()", asMETHOD(AttackScriptGetter, GetAsLayer), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetAlternate()", asMETHOD(AttackScriptGetter, GetAlternate), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetReactionPath()", asMETHOD(AttackScriptGetter, GetReactionPath), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "string GetMaterialEvent()", asMETHOD(AttackScriptGetter, GetMaterialEvent), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "vec3 GetImpactDir()", asMETHOD(AttackScriptGetter, GetImpactDir), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "float GetBlockDamage()", asMETHOD(AttackScriptGetter, GetBlockDamage), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "float GetSharpDamage()", asMETHOD(AttackScriptGetter, GetSharpDamage), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "float GetDamage()", asMETHOD(AttackScriptGetter, GetDamage), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "float GetForce()", asMETHOD(AttackScriptGetter, GetForce), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetMirrored()", asMETHOD(AttackScriptGetter, GetMirrored), asCALL_THISCALL);
as_context->RegisterObjectMethod("AttackScriptGetter", "int GetMobile()", asMETHOD(AttackScriptGetter, GetMobile), asCALL_THISCALL);
as_context->DocsCloseBrace();
static const int const_high = _high;
static const int const_medium = _medium;
static const int const_low = _low;
static const int const_right = _right;
static const int const_front = _front;
static const int const_left = _left;
as_context->RegisterGlobalProperty("const int _high", (void*)&const_high);
as_context->RegisterGlobalProperty("const int _medium", (void*)&const_medium);
as_context->RegisterGlobalProperty("const int _low", (void*)&const_low);
as_context->RegisterGlobalProperty("const int _right", (void*)&const_right);
as_context->RegisterGlobalProperty("const int _front", (void*)&const_front);
as_context->RegisterGlobalProperty("const int _left", (void*)&const_left);
}
int AttackScriptGetter::GetMirrored() {
return (int)mirror_;
}
int AttackScriptGetter::GetMobile() {
return (int)(attack_ref_.valid() ? attack_ref_->mobile : false);
}
int AttackScriptGetter::IsThrow() {
if(!attack_ref_.valid()){
return 0;
}
return (int)(!(attack_ref_->throw_anim_path.empty() &&
attack_ref_->thrown_anim_path.empty()));
}
vec3 AttackScriptGetter::GetCutPlane() {
return attack_ref_.valid() ? attack_ref_->cut_plane : vec3();
}
int AttackScriptGetter::GetCutPlaneType() {
return attack_ref_.valid() ? attack_ref_->cut_plane_type : CutPlaneType::_heavy;
}
bool AttackScriptGetter::HasCutPlane() {
return attack_ref_.valid() ? attack_ref_->has_cut_plane : false;
}
vec3 AttackScriptGetter::GetStabDir() {
return attack_ref_.valid() ? attack_ref_->stab_dir : vec3();
}
int AttackScriptGetter::GetStabDirType() {
return attack_ref_.valid() ? attack_ref_->stab_type : CutPlaneType::_heavy;
}
bool AttackScriptGetter::HasStabDir() {
return attack_ref_.valid() ? attack_ref_->has_stab_dir : false;
}
int AttackScriptGetter::GetFleshUnblockable() {
return (int)(attack_ref_.valid() ? attack_ref_->flesh_unblockable : false);
}
int AttackScriptGetter::GetAsLayer() {
return (int)(attack_ref_.valid() ? attack_ref_->as_layer : false);
}
std::string AttackScriptGetter::GetAlternate() {
return attack_ref_.valid() ? attack_ref_->alternate : attack_getter_empty_path;
}
std::string AttackScriptGetter::GetThrownCounterAnimPath() {
return attack_ref_.valid() ? attack_ref_->thrown_counter_anim_path : attack_getter_empty_path;
}
AttackScriptGetter::AttackScriptGetter():
ref_count(1)
{}
void AttackScriptGetter::AddRef() {
++ref_count;
}
void AttackScriptGetter::ReleaseRef() {
--ref_count;
if(ref_count == 0){
delete this;
}
}
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