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//-----------------------------------------------------------------------------
// Name: color_tint_component.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Game/color_tint_component.h>
#include <Game/EntityDescription.h>
#include <Internal/memwrite.h>
#include <Editors/save_state.h>
#include <tinyxml.h>
void ColorTintComponent::LoadDescriptionFromXML( EntityDescription& desc, const TiXmlElement* el ) {
double dval;
vec3 color_tint(1.0f);
float overbright = 0.0f;
if(el->QueryDoubleAttribute("color_r",&dval)==TIXML_SUCCESS) color_tint[0] = (float)dval;
if(el->QueryDoubleAttribute("color_g",&dval)==TIXML_SUCCESS) color_tint[1] = (float)dval;
if(el->QueryDoubleAttribute("color_b",&dval)==TIXML_SUCCESS) color_tint[2] = (float)dval;
if(el->QueryDoubleAttribute("overbright",&dval)==TIXML_SUCCESS) overbright = (float)dval;
float max_val = 0.0f;
for(int i=0; i<3; ++i){
if(color_tint[i] > max_val){
max_val = color_tint[i];
}
}
if(max_val > 1.0f){
for(int i=0; i<3; ++i){
color_tint[i] /= max_val;
}
overbright += (max_val - 1.0f)/0.3f;
}
desc.AddVec3(EDF_COLOR, color_tint);
desc.AddFloat(EDF_OVERBRIGHT, overbright);
}
void ColorTintComponent::SetFromDescription( const EntityDescription& desc ) {
for(const auto & field : desc.fields){
switch(field.type){
case EDF_COLOR:
memread(tint_.entries, sizeof(float), 3, field.data);
break;
case EDF_OVERBRIGHT:
memread(&overbright_, sizeof(float), 1, field.data);
break;
}
}
}
void ColorTintComponent::SaveToXML( TiXmlElement* el ) {
el->SetDoubleAttribute("color_r", tint_[0]);
el->SetDoubleAttribute("color_g", tint_[1]);
el->SetDoubleAttribute("color_b", tint_[2]);
el->SetDoubleAttribute("overbright", overbright_);
}
void ColorTintComponent::AddToDescription( EntityDescription& desc ) const {
desc.AddVec3(EDF_COLOR, tint_);
desc.AddFloat(EDF_OVERBRIGHT, overbright_);
}
void ColorTintComponent::ReceiveObjectMessageVAList( OBJECT_MSG::Type type, va_list args ) {
switch(type){
case OBJECT_MSG::SET_COLOR:
tint_ = *va_arg(args, vec3*);
break;
case OBJECT_MSG::SET_OVERBRIGHT:
overbright_ = *va_arg(args, float*);
break;
default:
break;
}
}
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