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//-----------------------------------------------------------------------------
// Name: component.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Objects/object_msg.h>
#include <cstdarg>
struct EntityDescription;
class TiXmlElement;
namespace Phoenix {
class Component {
public:
enum ComponentType {
COLOR_TINT
};
ComponentType type() { return type_; }
virtual void SetFromDescription(const EntityDescription& desc) = 0;
virtual void SaveToXML(TiXmlElement* el) = 0;
virtual void ReceiveObjectMessage(OBJECT_MSG::Type msg_type, ...) {
va_list args;
va_start(args, msg_type);
ReceiveObjectMessageVAList(msg_type, args);
va_end(args);
}
virtual void ReceiveObjectMessageVAList(OBJECT_MSG::Type msg_type, va_list args) = 0;
virtual ~Component() {}
private:
ComponentType type_;
};
} // namespace Phoenix
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