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component.h « Game « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: component.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Objects/object_msg.h>

#include <cstdarg>

struct EntityDescription;
class TiXmlElement;

namespace Phoenix {

class Component {
   public:
    enum ComponentType {
        COLOR_TINT
    };
    ComponentType type() { return type_; }
    virtual void SetFromDescription(const EntityDescription& desc) = 0;
    virtual void SaveToXML(TiXmlElement* el) = 0;
    virtual void ReceiveObjectMessage(OBJECT_MSG::Type msg_type, ...) {
        va_list args;
        va_start(args, msg_type);
        ReceiveObjectMessageVAList(msg_type, args);
        va_end(args);
    }
    virtual void ReceiveObjectMessageVAList(OBJECT_MSG::Type msg_type, va_list args) = 0;
    virtual ~Component() {}

   private:
    ComponentType type_;
};

}  // namespace Phoenix