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//-----------------------------------------------------------------------------
// Name: detailobjectlayer.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Internal/path_set.h>
#include <string>
class TiXmlElement;
enum CollisionType {_none, _static, _plant};
struct DetailObjectLayer {
DetailObjectLayer();
std::string obj_path;
std::string weight_path;
float density;
float normal_conform;
float min_embed;
float max_embed;
float min_scale;
float max_scale;
float view_dist;
float jitter_degrees;
float overbright;
float tint_weight;
CollisionType collision_type;
bool operator==( const DetailObjectLayer& other ) const;
void ReturnPaths(PathSet& path_set);
};
DetailObjectLayer ReadDetailObjectLayerXML( const TiXmlElement* detail_object_element);
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