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hardcoded_assets.h « Game « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: hardcoded_assets.h
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

namespace HardcodedPaths {

enum {
    kRetargetFile,
    kLightProbe,
    kMonoFontPath,
    kDynamicFontPath,
    kPointLight,
    kNumAssets
};

static const char* paths[kNumAssets] = {
    "Data/Animations/retarget.xml",
    "Data/Models/engine/lightprobe.obj",
    "Data/Fonts/Inconsolata.otf",
    "Data/Fonts/OpenSans-Regular.ttf",
    "Data/Models/engine/light_point.obj",
};

}  // namespace HardcodedPaths