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//-----------------------------------------------------------------------------
// Name: levelset_script.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "levelset_script.h"
#include <Asset/Asset/levelset.h>
#include <Scripting/angelscript/ascontext.h>
#include <Utility/assert.h>
#include <Main/engine.h>
#include <cassert>
class LevelSetReader {
private:
LevelSetRef lsr_;
LevelSet::LevelPaths::const_iterator iter_;
int ref_count_;
public:
LevelSetReader(){
LOG_ASSERT(false);
}
LevelSetReader(const std::string &path){
//lsr_ = LevelSets::Instance()->ReturnRef(path);
lsr_ = Engine::Instance()->GetAssetManager()->LoadSync<LevelSet>(path);
iter_ = lsr_->level_paths().begin();
ref_count_ = 1;
}
void AddRef() {
++ref_count_;
}
void Release() {
--ref_count_;
if(ref_count_ == 0){
delete this;
}
}
bool Next(std::string& str){
if(iter_ == lsr_->level_paths().end()){
return false;
}
str = (*iter_);
++iter_;
return true;
}
};
LevelSetReader *LevelSetReader_DefaultFactory() {
return new LevelSetReader();
}
LevelSetReader *LevelSetReader_Factory(const std::string& path) {
return new LevelSetReader(path);
}
void AttachLevelSet( ASContext* as_context ) {
as_context->RegisterObjectType("LevelSetReader", 0, asOBJ_REF);
as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_FACTORY, "LevelSetReader@ f(const string &in path)", asFUNCTION(LevelSetReader_Factory), asCALL_CDECL);
as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_FACTORY, "LevelSetReader@ f()", asFUNCTION(LevelSetReader_DefaultFactory), asCALL_CDECL);
as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_ADDREF, "void f()", asMETHOD(LevelSetReader,AddRef), asCALL_THISCALL);
as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_RELEASE, "void f()", asMETHOD(LevelSetReader,Release), asCALL_THISCALL);
as_context->RegisterObjectMethod("LevelSetReader", "bool Next(string &out str)", asMETHOD(LevelSetReader, Next), asCALL_THISCALL);
as_context->DocsCloseBrace();
}
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