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//-----------------------------------------------------------------------------
// Name: scriptablecampaign.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "scriptablecampaign.h"
#include <Scripting/angelscript/ascontext.h>
#include <Scripting/angelscript/asfuncs.h>
#include <Game/levelset_script.h>
#include <Game/savefile.h>
#include <Game/savefile_script.h>
#include <Game/level.h>
#include <Internal/levelxml_script.h>
#include <Internal/filesystem.h>
#include <Internal/modloading.h>
#include <Internal/common.h>
#include <Internal/profiler.h>
#include <Graphics/text.h>
#include <Utility/assert.h>
#include <Main/engine.h>
ScriptableCampaign::ScriptableCampaign() {
}
ScriptableCampaign::~ScriptableCampaign() {
}
static void ASSendLevelMessage( const std::string& msg ) {
SceneGraph* s = Engine::Instance()->GetSceneGraph();
if(s) {
s->level->Message(msg);
} else {
LOGW << "Sending message from campaign to level, but there is no scenegraph, going to the void, it was: " << msg << std::endl;
}
}
void ScriptableCampaign::Initialize(Path script_path, std::string _campaign_id) {
campaign_id = _campaign_id;
ASData as_data;
as_context = new ASContext("scriptable_campaign", as_data);
as_context->RegisterGlobalFunction("void SendLevelMessage(const string& in msg)", asFUNCTION(ASSendLevelMessage), asCALL_CDECL);
AttachLevelSet(as_context);
AttachLevelXML(as_context);
AttachUIQueries(as_context);
AttachTokenIterator(as_context);
AttachSimpleFile(as_context);
AttachInterlevelData(as_context);
AttachEngine(as_context);
AttachOnline(as_context);
AttachSaveFile( as_context, &Engine::Instance()->save_file_ );
as_funcs.init = as_context->RegisterExpectedFunction("void Init()", false);
as_funcs.receive_message = as_context->RegisterExpectedFunction("void ReceiveMessage(string)", false);
as_funcs.set_window_dimensions = as_context->RegisterExpectedFunction("void SetWindowDimensions(int width, int height)", false);
as_funcs.update = as_context->RegisterExpectedFunction("void Update()", true);
as_funcs.dispose = as_context->RegisterExpectedFunction("void Dispose()", true);
as_funcs.enter_campaign = as_context->RegisterExpectedFunction("void EnterCampaign()", true);
as_funcs.enter_level = as_context->RegisterExpectedFunction("void EnterLevel()", true);
as_funcs.leave_campaign = as_context->RegisterExpectedFunction("void LeaveCampaign()", true);
as_funcs.leave_level = as_context->RegisterExpectedFunction("void LeaveLevel()", true);
char path[kPathSize];
FormatString(path, kPathSize, "%sasscriptable_campaign_docs.h", GetWritePath(CoreGameModID).c_str());
as_context->ExportDocs(path);
// Load script and run init function
as_context->LoadScript(script_path);
as_context->CallScriptFunction(as_funcs.init);
}
void ScriptableCampaign::Dispose() {
as_context->CallScriptFunction(as_funcs.dispose);
delete as_context;
}
void ScriptableCampaign::Update() {
if(as_context) {
as_context->CallScriptFunction(as_funcs.update);
}
}
void ScriptableCampaign::EnterCampaign() {
if(as_context) {
as_context->CallScriptFunction(as_funcs.enter_campaign);
}
}
void ScriptableCampaign::EnterLevel() {
if(as_context) {
as_context->CallScriptFunction(as_funcs.enter_level);
}
}
void ScriptableCampaign::LeaveCampaign() {
if(as_context) {
as_context->CallScriptFunction(as_funcs.leave_campaign);
}
}
void ScriptableCampaign::LeaveLevel() {
if(as_context) {
as_context->CallScriptFunction(as_funcs.leave_level);
}
}
void ScriptableCampaign::ReceiveMessage(std::string message) {
if(as_context) {
ASArglist args;
args.AddObject(&message);
as_context->CallScriptFunction(as_funcs.receive_message, &args);
}
}
void ScriptableCampaign::WindowResized(ivec2 value ) {
ASArglist args;
args.Add(value[0]);
args.Add(value[1]);
as_context->CallScriptFunction(as_funcs.set_window_dimensions, &args);
}
std::string ScriptableCampaign::GetCampaignID() {
return campaign_id;
}
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