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//-----------------------------------------------------------------------------
// Name: scriptablecampaign.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Internal/modloading.h>
#include <Internal/path.h>
#include <Utility/disallow_copy_and_assign.h>
#include <Scripting/angelscript/ascontext.h>
#include <Math/ivec2.h>
#include <string>
#include <memory>
struct ASData;
class SaveFile;
class ASContext;
class ScriptableCampaign {
private:
std::string campaign_id;
ASContext *as_context;
struct {
ASFunctionHandle init;
ASFunctionHandle update;
ASFunctionHandle dispose;
ASFunctionHandle enter_campaign;
ASFunctionHandle enter_level;
ASFunctionHandle leave_campaign;
ASFunctionHandle leave_level;
ASFunctionHandle receive_message;
ASFunctionHandle set_window_dimensions;
} as_funcs;
public:
ScriptableCampaign();
~ScriptableCampaign();
void Initialize(Path campaign_script, std::string _campaign_id);
void Dispose();
void Update();
void EnterCampaign();
void LeaveCampaign();
void EnterLevel();
void LeaveLevel();
void ReceiveMessage(std::string message);
void WindowResized(ivec2 value);
std::string GetCampaignID();
DISALLOW_COPY_AND_ASSIGN(ScriptableCampaign);
};
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