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//-----------------------------------------------------------------------------
// Name: terraininfo.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "terraininfo.h"
#include <Internal/comma_separated_list.h>
#include <Internal/filesystem.h>
#include <Internal/returnpathutil.h>
#include <Internal/levelxml.h>
#include <Asset/Asset/material.h>
#include <Logging/logdata.h>
#include <Game/detailobjectlayer.h>
#include <tinyxml.h>
void TerrainInfo::Print()
{
LOGI << "Minimal: " << minimal << std::endl;
LOGI << "Heightmap: " << heightmap << std::endl;
LOGI << "Colormap: " << colormap << std::endl;
LOGI << "Weightmap: " << weightmap << std::endl;
LOGI << "Model Override: " << model_override << std::endl;
LOGI << "Shader Extra: " << shader_extra << std::endl;
LOGI << "Detail maps:" << std::endl;
for (unsigned i=0; i<detail_map_info.size(); ++i)
{
detail_map_info[i].Print();
}
LOGI << "Detail objects: " << std::endl;
for (unsigned i=0; i<detail_object_info.size(); ++i)
{
LOGI << "Obj path: " << detail_object_info[i].obj_path << std::endl;
}
}
void TerrainInfo::SetDefaults() {
minimal = false;
colormap.clear();
detail_map_info.clear();
detail_object_info.clear();
heightmap.clear();
model_override.clear();
weightmap.clear();
shader_extra.clear();
}
void TerrainInfo::ReturnPaths( PathSet &path_set )
{
path_set.insert("heightmap "+heightmap);
path_set.insert("texture "+colormap);
if(!weightmap.empty()){
path_set.insert("texture "+weightmap);
path_set.insert("image_sample "+weightmap);
}
if(!model_override.empty()){
path_set.insert("model "+model_override);
}
for(unsigned i=0; i<detail_map_info.size(); ++i){
detail_map_info[i].ReturnPaths(path_set);
}
for(unsigned i=0; i<detail_object_info.size(); ++i){
detail_object_info[i].ReturnPaths(path_set);
}
}
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