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//-----------------------------------------------------------------------------
// Name: terraininfo.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Game/EntityDescription.h>
#include <Game/detailobjectlayer.h>
#include <Math/mat4.h>
#include <Math/quaternions.h>
#include <Asset/assets.h>
#include <Scripting/scriptparams.h>
#include <Graphics/detailmapinfo.h>
struct TerrainInfo {
bool minimal;
std::string heightmap;
std::string colormap;
std::string weightmap;
std::string model_override;
std::string shader_extra;
std::vector<DetailMapInfo> detail_map_info;
std::vector<DetailObjectLayer> detail_object_info;
void Print();
void SetDefaults();
void ReturnPaths(PathSet &path_set);
};
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