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//-----------------------------------------------------------------------------
// Name: animationeffectsystem.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "animationeffectsystem.h"
#include <Internal/common.h>
#include <Internal/filesystem.h>
#include <Internal/timer.h>
#include <TheoraPlayer/TheoraVideoManager.h>
#include <TheoraPlayer/TheoraDataSource.h>
#include <TheoraPlayer/TheoraVideoFrame.h>
#include <XML/xml_helper.h>
#include <Graphics/textures.h>
#include <Logging/logdata.h>
#include <tinyxml.h>
#include <cstdio>
AnimationEffectSystem::AnimationEffectSystem()
{
mgr = new TheoraVideoManager();
}
AnimationEffectSystem::~AnimationEffectSystem()
{
if( mgr )
delete mgr;
mgr = NULL;
}
void AnimationEffectSystem::Update(float timestep)
{
mgr->update(timestep);
}
void AnimationEffectSystem::Dispose()
{
if( mgr )
delete mgr;
mgr = NULL;
}
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