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//-----------------------------------------------------------------------------
// Name: atlasnodetree.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/ivec2.h>
#include <Math/vec2.h>
#include <iostream>
class AtlasNodeTree
{
public:
class AtlasNode
{
private:
bool allocated;
bool suballocated;
AtlasNode* subnodes[4];
AtlasNode* parent;
public:
ivec2 pos;
ivec2 dim;
int id;
vec2 uv_start;
vec2 uv_end;
AtlasNode();
AtlasNode(ivec2 _pos, ivec2 _dim, ivec2 _top_dim, AtlasNode* mem, int memcount, AtlasNode* parent, AtlasNode* self);
/*
Lift suballocation flag from this node and upwards
*/
void LiftSubAllocation();
/*
Mark self and all subnodes as allocated, in depth first order (because memory layout)
*/
void SinkAllocation();
/*
Is this function the one returned to be used by a given item?
*/
bool IsUsed();
friend class AtlasNodeTree;
friend std::ostream& operator<<(std::ostream& os, const AtlasNodeTree::AtlasNode &v );
};
public:
class AtlasNodeRef
{
public:
AtlasNodeRef();
AtlasNodeRef(int treeid, AtlasNode * node);
bool valid();
int treeid;
AtlasNode * node;
};
public:
AtlasNodeTree( ivec2 _dim, unsigned smallest_size );
~AtlasNodeTree();
/*
Find the node that wastes least surface of the atlas to fit
the given dimensions and mark it as allocated, returns null if there are no fitting slots.
*/
AtlasNodeRef RetrieveNode(ivec2 _dim);
void FreeNode(const AtlasNodeRef& ref);
void Clear();
inline int GetNodeCount(){return nodecount;}
inline AtlasNode* GetNodeRoot(){return data;}
private:
int nodecount;
AtlasNode* data;
int treeid;
/*
Disable dangerous functions
*/
AtlasNodeTree( AtlasNodeTree &rhs );
AtlasNodeTree& operator=( AtlasNodeTree &rhs);
};
inline std::ostream& operator<<(std::ostream& os, const AtlasNodeTree::AtlasNode &v )
{
if( v.parent != NULL )
os << "p:" << v.parent->id;
else
os << "p:no parent";
os << " a:" << v.allocated << " sv:" << v.suballocated << " id:" << v.id << " " << v.pos << " " << v.dim;
return os;
}
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