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//-----------------------------------------------------------------------------
// Name: decaltextures.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Graphics/textureatlas.h>
#include <Graphics/atlasnodetree.h>
#include <Internal/referencecounter.h>
class EnvObject;
/*
Combined instance creating a reference to a texture
*/
class DecalTexture {
AtlasNodeTree::AtlasNodeRef colornode_ref;
AtlasNodeTree::AtlasNodeRef normalnode_ref;
friend class DecalTextures;
public:
TextureAtlasRef color_texture_ref;
TextureAtlasRef normal_texture_ref;
DecalTexture();
~DecalTexture();
};
typedef ReferenceCounter<DecalTexture> RC_DecalTexture;
class DecalTextures {
private:
AtlasNodeTree* colornodetree;
AtlasNodeTree* normalnodetree;
TextureAtlas* coloratlas;
TextureAtlas* normalatlas;
bool initialized;
friend class DecalTexture;
friend class EnvObject;
friend class SceneGraph;
DecalTextures();
~DecalTextures();
public:
void Init();
void Draw();
void Clear();
RC_DecalTexture allocateTexture(std::string color_tex, std::string norm_tex);
static DecalTextures* Instance();
static void Dispose();
};
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