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//-----------------------------------------------------------------------------
// Name: detailmapinfo.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "detailmapinfo.h"
#include <Internal/comma_separated_list.h>
#include <Internal/filesystem.h>
#include <Internal/returnpathutil.h>
#include <Internal/levelxml.h>
#include <Asset/Asset/material.h>
#include <Logging/logdata.h>
#include <Game/detailobjectlayer.h>
#include <Main/engine.h>
#include <tinyxml.h>
void DetailMapInfo::Print()
{
LOGI << "Colorpath: " << colorpath << std::endl;
LOGI << "Normalpath: " << normalpath << std::endl;
LOGI << "Materialpath: " << materialpath << std::endl;
}
void DetailMapInfo::ReturnPaths( PathSet &path_set )
{
path_set.insert("texture "+colorpath);
path_set.insert("texture "+normalpath);
//Materials::Instance()->ReturnRef(materialpath)->ReturnPaths(path_set);
Engine::Instance()->GetAssetManager()->LoadSync<Material>(materialpath)->ReturnPaths(path_set);
}
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