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//-----------------------------------------------------------------------------
// Name: hudimage.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/vec2.h>
#include <Math/vec3.h>
#include <Math/vec4.h>
#include <Graphics/textureref.h>
#include <Asset/Asset/texture.h>
#include <string>
#include <vector>
class ASContext;
class TextCanvasTexture;
struct HUDImage {
TextureRef texture_ref;
TextureAssetRef texture_asset;
vec3 pos;
vec3 scale;
vec2 tex_scale;
vec2 tex_offset;
vec4 color;
bool text;
bool flipped;
float GetWidth() const;
float GetHeight() const;
bool SetImageFromPath(const std::string &path);
void SetImageFromText( const TextCanvasTexture *text_canvas_texture);
};
struct HUDImages {
std::vector<HUDImage> hud_images;
HUDImages();
void AttachToContext(ASContext *as_context);
void Draw();
private:
HUDImage* AddImage();
};
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