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//-----------------------------------------------------------------------------
// Name: kdtreecluster.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/vec3.h>
#include <vector>
struct ClusterInfo {
std::vector<int> closest_clusters;
};
struct KDNode {
vec3 bounds[2];
vec3 content_bounds[2];
int axis;
float plane_coord;
ClusterInfo cluster_info;
KDNode *child[2];
KDNode(const vec3 &_min_bounds, const vec3 &_max_bounds, std::vector<vec3> points, int depth=0);
~KDNode();
KDNode* GetLeaf( const vec3 &point );
};
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