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models.h « Graphics « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: models.h
//      Developer: Wolfire Games LLC
//         Author: David Rosen
//    Description: The models class keeps track of all loaded models
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Graphics/model.h>
#include <Graphics/drawbatch.h>

#include <vector>
#include <string>
#include <list>
#include <map>

struct ModelData {
    Model model;
    std::string name;
};

class Models {
   private:
    int next_id;
    typedef std::list<ModelData> ModelList;
    ModelList models;
    typedef std::map<std::string, int> NameMap;
    NameMap name_map;
    typedef std::map<int, ModelData*> IDMap;
    IDMap id_map;

    typedef std::pair<std::string, int> MorphIndex;
    typedef std::map<MorphIndex, int> MorphMap;
    MorphMap morph_map_;

   public:
    int AddModel();
    int getModelGroups(int which);
    void drawModelGroup(int which, int group);
    void drawModel(int which);
    void drawModelAltTexCoords(int which);
    float Radius(int which);
    int loadModel(const std::string& name, char flags = 0, const std::string& store_name = "");
    int loadFlippedModel(const std::string& name, char flags = 0);
    int CopyModel(int model_id);
    void Dispose();
    Model& GetModel(int id);
    ModelData& GetModelData(int id);

    Models() {}

    static Models* Instance() {
        static Models instance;
        return &instance;
    }
    int LoadModelAsMorph(const std::string& path, int model_id, const std::string& base_model_name);
    void DeleteModel(int id);
    int NumModels();
};

void SimplifyModel(std::string name, Model& model, int edge_target);