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//-----------------------------------------------------------------------------
// Name: palette.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Math/vec3.h>
#include <string>
#include <vector>
enum PaletteChannel{_pm_red, _pm_green, _pm_blue, _pm_alpha, _pm_other};
const int max_palette_elements = 5;
struct LabeledColor {
std::string label;
vec3 color;
char channel;
};
typedef std::vector<LabeledColor> OGPalette;
class TiXmlElement;
void ReadPaletteFromXML( OGPalette &palette, const TiXmlElement* palette_el );
void WritePaletteToXML( const OGPalette & palette, TiXmlElement* palette_el );
void ReadPaletteFromRAM( OGPalette &palette, const std::vector<char> &data );
void WritePaletteToRAM( const OGPalette& palette, std::vector<char> &data );
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