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//-----------------------------------------------------------------------------
// Name: simplify.hpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Wrappers/glm.h>
#include <Graphics/model.h>
#include <Graphics/halfedge.h>
#include <Graphics/simplify_types.h>
#include <vector>
#include <list>
using std::vector;
namespace WOLFIRE_SIMPLIFY {
void CalculateQuadrics(vector<glm::mat4> *quadrics, const vector<float> &vertices, const vector<int> &vert_indices);
bool SimplifyMorphLOD( const SimplifyModelInput &model_input, MorphModel* lod, ParentRecordListVec* vert_parents, ParentRecordListVec* tex_parents, int lod_levels );
bool SimplifySimpleModel(const Model& input, Model* output, int edge_target, bool include_tex);
bool Process( const Model &model, SimplifyModel& processed_model, vector<HalfEdge>& half_edges, bool include_tex);
float CalculateError(float* pos, int edge[2], const vector<float> &vertices, const vector<glm::mat4> &quadrics, const int edge_tc[]);
}
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