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simplify.hpp « Graphics « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: simplify.hpp
//      Developer: Wolfire Games LLC
//    Description: 
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Wrappers/glm.h>
#include <Graphics/model.h>
#include <Graphics/halfedge.h>
#include <Graphics/simplify_types.h>

#include <vector>
#include <list>

using std::vector;

namespace WOLFIRE_SIMPLIFY {
    void CalculateQuadrics(vector<glm::mat4> *quadrics, const vector<float> &vertices, const vector<int> &vert_indices);
    bool SimplifyMorphLOD( const SimplifyModelInput &model_input, MorphModel* lod, ParentRecordListVec* vert_parents, ParentRecordListVec* tex_parents, int lod_levels );
    bool SimplifySimpleModel(const Model& input, Model* output, int edge_target, bool include_tex);
    bool Process( const Model &model, SimplifyModel& processed_model, vector<HalfEdge>& half_edges, bool include_tex);
    float CalculateError(float* pos, int edge[2], const vector<float> &vertices, const vector<glm::mat4> &quadrics, const int edge_tc[]);
}