Welcome to mirror list, hosted at ThFree Co, Russian Federation.

textures.h « Graphics « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b342832e8a5f3b2176ae72aeb1757e270507cc81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
//-----------------------------------------------------------------------------
//           Name: textures.h
//      Developer: Wolfire Games LLC
//         Author: David Rosen
//    Description: The textures class loads, manages, and binds textures
//        License: Read below
//-----------------------------------------------------------------------------
//
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once

#include <Math/vec3.h>
#include <Math/vec4.h>

#include <Asset/Asset/texture.h>
#include <Graphics/textureref.h>
#include <Images/ddsformat.hpp>
#include <Internal/modid.h>

#include <opengl.h>

#include <memory.h>
#include <cstdlib>
#include <climits>
#include <vector>
#include <mutex>

#define TEX_SCREEN_DEPTH 1
#define TEX_NOISE 2
#define TEX_PURE_NOISE 3

#define TEX_TONE_MAPPED 2
#define TEX_INTERMEDIATE 3

#define TEX_COLOR 0
#define TEX_NORMAL 1
#define TEX_SPEC_CUBEMAP 2
#define TEX_SHADOW 4
#define TEX_PROJECTED_SHADOW 5
#define TEX_TRANSLUCENCY 5
#define TEX_BLOOD 6
#define TEX_FUR 7
#define TEX_TINT_MAP 8

#define TEX_DECAL_NORMAL 9
#define TEX_DECAL_COLOR 10

#define TEX_LIGHT_DECAL_DATA_BUFFER 15
#define TEX_CLUSTER_BUFFER 13

#define TEX_AMBIENT_GRID_DATA 11
#define TEX_AMBIENT_COLOR_BUFFER 12

//-----------------------------------------------------------------------------
// Class Definition
//-----------------------------------------------------------------------------
namespace PhoenixTextures {
const unsigned int INVALID_ID = UINT_MAX;
const unsigned int UNLOADED_ID = UINT_MAX - 1;
const unsigned int _texture_units = 32;

const int _default_wrap = GL_REPEAT;
const int _default_min = GL_LINEAR_MIPMAP_LINEAR;
const int _default_max = GL_LINEAR;
}  // namespace PhoenixTextures

class TextureData;

struct SubTexture {
    TextureData* texture_data;
    std::string texture_name;
    std::string load_name;
    ModID modsource;
    int64_t orig_modified;
    int64_t load_modified;
    SubTexture() : texture_data(NULL), orig_modified(0), load_modified(0) {}
};

struct Texture {
    bool notify_on_dispose;
    std::string name;
    int width, height, depth;
    unsigned int size;        // for texture buffers
    unsigned int num_slices;  // >1 only for array textures
    bool cube_map;
    GLuint gl_texture_id;
    GLuint gl_buffer_id;  // for texture buffers
    std::vector<SubTexture> sub_textures;
    GLuint wrap_t, wrap_s, min_filter, mag_filter;
    int ref_count;
    bool no_mipmap;
    bool no_reduce;
    bool use_srgb;
    bool no_live_update;
    unsigned char flags;
    GLenum internal_format;
    GLenum format;
    GLenum tex_target;
#ifdef TRACK_TEXTURE_REF
    std::list<TextureRef*> ref_ptrs;
#endif
    void Init();
};

inline std::ostream& operator<<(std::ostream& out, const Texture& tex) {
    out << "(w:" << tex.width << ",h:" << tex.height << ",{size:" << tex.size << "})";
    for (size_t i = 0; i < tex.sub_textures.size(); i++) {
        out << tex.sub_textures[i].texture_name << ":";
    }
    return out;
}

enum TextureSaveFlags {
    _SAV_ALPHA = (1 << 0),
    _SAV_ALREADY_USR = (1 << 1)
};

enum SampleFilter {
    FILTER_NEAREST,
    FILTER_LINEAR
};

enum SampleWrap {
    WRAP_CLAMP_TO_EDGE
};

class ProcessPool;

class Textures {
   public:
    enum MipmapParam { MIPMAPS,
                       NO_MIPMAPS };

    void DrawImGuiDebug();

   private:
    ProcessPool* process_pool;  // For background compression of textures
    std::vector<Texture> textures;
    std::vector<unsigned int> free_spaces;  // Unused texture slots in texture array
    std::mutex texture_mutex;
    GLuint m_wrap_t, m_wrap_s, min_filter, mag_filter;            // These settings are applied to the next texture that is loaded or created
    unsigned int bound_texture[PhoenixTextures::_texture_units];  // Shadow GL texture units
    TextureAssetRef blank_texture_ref;
    TextureAssetRef blank_normal_texture_ref;

    TextureRef detail_color_texture_ref;
    TextureRef detail_normal_texture_ref;

    std::list<GLuint> deferred_delete_textures;

    int active_texture;

    std::string convert_file_type;

    // Default texture settings, tiling and mipmapped
    Textures();
    ~Textures();

    friend class TextureAsset;
    int AllocateFreeSlot();

    void InvalidateBindCacheInternal();
    void DisposeTexture(int which, bool free_space = true);
    void ReloadInternal();
    void TextureToVRAM(unsigned int which);
    void RebindTexture(int which_unit);
    int loadTexture(const std::string& name, unsigned int which, unsigned char flags);
    unsigned int makeCubemapArrayTextureInternal(int num_slices, int width, int height, GLint internal_format, GLint format, unsigned char flags);
    unsigned int makeFlatCubemapArrayTextureInternal(int num_slices, int width, int height, GLint internal_format, GLint format, unsigned char flags);
    unsigned int makeArrayTextureInternal(unsigned int num_slices, unsigned char flags = 0);
    unsigned int makeRectangularTextureInternal(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA);
    unsigned int makeTextureInternal(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA, bool mipmap = false, void* data = NULL);
    unsigned int makeTextureInternal(const TextureData& texture_data);
    unsigned int make3DTextureInternal(int* dims, GLint internal_format, GLint format, bool mipmap, void* data);
    unsigned int makeTextureColorInternal(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA, float red = 1.0f, float green = 1.0f, float blue = 1.0f, float alpha = 1.0f, bool mipmap = false);
    unsigned int makeTextureTestPatternInternal(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA, bool mipmap = false);
    unsigned int makeCubemapTextureInternal(int width, int height, GLint internal_format, GLint format, MipmapParam mipmap_param);
    unsigned int makeBufferTextureInternal(size_t size, GLint internal_format, const void* data = NULL);
    void SetActiveTexture(int which_unit);
    void RemoveTextureFromVRAM(int which);
    void ConvertToDXT5IfNeeded(SubTexture& texture, ModID modsource) const;

   public:
    void IncrementRefCount(unsigned int id);
    void DecrementRefCount(unsigned int id);
    static Textures* Instance() {
        static Textures instance;
        return &instance;
    }

    static void SaveCubeMapMipmapsHDR(TextureRef which, const char* filename, int width);
    static TextureRef LoadCubeMapMipmapsHDR(const char* filename);
    void FindTexturePath(const std::string& rel_path, char* resulting_path, bool* is_dds);
    void SaveToPNG(int texture, std::string path);
    void InvalidateBindCache();
    void Dispose();
    void Reload();
    void EnsureInVRAM(const TextureAssetRef& id);
    void EnsureInVRAM(const TextureRef& id);
    void EnsureInVRAM(int id);
    void drawTexture(TextureRef id, vec3 where, float size, float rotation = 0);
    void setWrap(GLenum wrap);
    void setWrap(GLenum wrap_s, GLenum wrap_t);
    void setFilters(GLenum min, GLenum mag);
    void bindTexture(const TextureAssetRef& tex_ref, int which_unit = 0);
    void bindTexture(const TextureRef& tex_ref, int which_unit = 0);
    void bindTexture(const unsigned int& tex_ref, int which_unit = 0);
    void bindBlankTexture(int which_unit = 0);
    void bindBlankNormalTexture(int which_unit = 0);
    void GenerateMipmap(const TextureRef& tex_ref);
    void setSampleFilter(const TextureRef& tex_ref, enum SampleFilter filter);
    void setSampleWrap(const TextureRef& tex_ref, enum SampleWrap wrapping);
    void subImage(const TextureRef& tex_ref, void* data);
    void subImage(const TextureRef& destination, const TextureRef& source, int xoffset, int yoffset);

    TextureRef getDetailColorArray();
    TextureRef getDetailNormalArray();

    std::string generateTextureName(const char* pre);

    TextureRef makeArrayTexture(unsigned int num_slices, unsigned char flags = 0);
    TextureRef makeCubemapArrayTexture(int num_slices, int width, int height, GLint internal_format, GLint format, unsigned char flags);
    TextureRef makeFlatCubemapArrayTexture(int num_slices, int width, int height, GLint internal_format, GLint format, unsigned char flags);
    TextureRef makeRectangularTexture(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA);
    TextureRef makeTexture(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA, bool mipmap = false, void* data = NULL);
    TextureRef makeTexture(const TextureData& texture_data);
    TextureRef make3DTexture(int width, int height, int depth, GLint internal_format, GLint format, bool mipmap, void* data);
    TextureRef makeTextureColor(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA, float red = 1.0f, float green = 1.0f, float blue = 1.0f, float alpha = 1.0f, bool mipmap = false);
    TextureRef makeTextureTestPattern(int width, int height, GLint internal_format = GL_RGBA, GLint format = GL_RGBA, bool mipmap = false);
    TextureRef makeCubemapTexture(int width, int height, GLint internal_format, GLint format, MipmapParam mipmap_param);
    TextureRef makeBufferTexture(size_t size, GLint internal_format, const void* data = NULL);
    void SetTextureName(const TextureRef& texture_ref, const char* name);

    void DeleteUnusedTextures();
    GLuint returnTexture(const TextureRef& which);
    GLuint returnTexture(const TextureAssetRef& which);

    // TextureRef returnTextureRefFullDetail(const std::string& name, unsigned char flags = 0);
    // TextureRef returnTextureRef(const std::string& name, bool no_convert = false, bool no_mipmap = false, bool srgb = false);
    // TextureRef returnTextureRef(const std::string& name, unsigned char flags = 0);

    int getWidth(const TextureRef& which);
    int getHeight(const TextureRef& which);

    int getWidth(const TextureAssetRef& which);
    int getHeight(const TextureAssetRef& which);

    int getReducedWidth(const TextureRef& which);
    int getReducedHeight(const TextureRef& which);

    int getReducedWidth(const TextureAssetRef& which);
    int getReducedHeight(const TextureAssetRef& which);

    const TextureRef GetBlankTextureRef();
    const TextureAssetRef GetBlankTextureAssetRef();
    const TextureRef GetBlankNormalTextureRef();
    const TextureAssetRef GetBlankNormalTextureAssetRef();

    bool IsRenderable(const TextureRef& texture);

    bool IsCompressed(const TextureRef& texture);
    bool IsCompressed(const TextureAssetRef& texture);
    bool ReloadAsCompressed(const TextureRef& texref);
    bool ReloadAsCompressed(const TextureAssetRef& texref);

    void loadArraySlice(const TextureRef& texref, unsigned int slice, const std::string& name);
    unsigned int loadArraySlice(const TextureRef& texref, const std::string& name);

    int GetActiveTexture();
    void ResetVRAM();

#ifdef TRACK_TEXTURE_REF
    void AddRefPtr(unsigned int id, TextureRef* ref);
    void RemoveRefPtr(unsigned int id, TextureRef* ref);
#endif
    void SetProcessPoolsEnabled(bool val);
    void ApplyAnisotropy();

    void updateBufferTexture(TextureRef& texture, size_t size, const void* data);
};