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//-----------------------------------------------------------------------------
// Name: vbocontainer.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Internal/referencecounter.h>
#include <Internal/integer.h>
#include <Graphics/vboenums.h>
#include <opengl.h>
class VBOContainer {
GLuint gl_VBO;
bool element;
GLuint storage;
GLuint size_;
public:
bool is_valid;
void Dispose();
void Fill(char flags, GLuint size, void* data);
void Bind() const;
bool valid() const;
uintptr_t offset() const;
unsigned size(); //returns size in bytes.
VBOContainer();
~VBOContainer();
private:
VBOContainer( const VBOContainer& other );
VBOContainer& operator=(const VBOContainer& other);
};
typedef ReferenceCounter<VBOContainer> RC_VBOContainer;
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