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//-----------------------------------------------------------------------------
// Name: global_config.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
// This is in a seperate file so that we can recompile it every time
// without it forcing a recompile on something ccache would otherwise not
// have to rebuild...this file's checksum changes every time you build it
// due to the __DATE__ and __TIME__ macros.
// The makefile will rebuild this file everytime it relinks an executable
// so that we'll always have a unique build string.
// APPNAME and APPREV need to be predefined in the build system.
// The rest are supposed to be supplied by the compiler.
#ifndef APPID
#define APPID UnknownAPPID
#endif
#ifndef APPREV
#define APPREV UnknownAPPREV
#endif
#ifndef __VERSION__
#define __VERSION__ (Unknown compiler version)
#endif
#ifndef __DATE__
#define __DATE__ (Unknown build date)
#endif
#ifndef __TIME__
#define __TIME__ (Unknown build time)
#endif
#ifndef COMPILER
#if (defined __GNUC__)
#define COMPILER "GCC"
#elif (defined _MSC_VER)
#define COMPILER "Visual Studio"
#else
#error Please define your platform.
#endif
#endif
// macro mess so we can turn APPID and APPREV into a string literal...
#define MAKEBUILDVERSTRINGLITERAL2(id, rev) \
#id ", Revision " #rev ", Built " __DATE__ " " __TIME__ ", by " \
COMPILER " version " __VERSION__
#define MAKEBUILDVERSTRINGLITERAL(id, rev) MAKEBUILDVERSTRINGLITERAL2(id, rev)
const char *GBuildVer = MAKEBUILDVERSTRINGLITERAL(APPID, APPREV);
// end of buildver.cpp ...
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