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//-----------------------------------------------------------------------------
// Name: cachefile.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Internal/integer.h>
#include <Internal/modid.h>
#include <string>
#include <cstdio>
namespace CacheFile {
bool CheckForCache(const std::string &path, const std::string &suffix, std::string *load_path, uint16_t *checksum);
bool CheckForCache(const std::string &path, const std::string &suffix, std::string *load_path, ModID *load_modsource, uint16_t *checksum);
class ScopedFileCloser {
public:
ScopedFileCloser(FILE* file):file_(file){}
~ScopedFileCloser(){fclose(file_);}
private:
FILE* file_;
};
}
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