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//-----------------------------------------------------------------------------
// Name: casecorrectpath.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "casecorrectpath.h"
#include <Compat/filepath.h>
#include <Internal/filesystem.h>
#include <cstdio>
#include <string>
#include <cstring>
using std::string;
bool IsPathCaseCorrect(const string& input_path, string* correct_case) {
char correct_case_buf[kPathSize];
GetCaseCorrectPath(input_path.c_str(), correct_case_buf);
*correct_case = correct_case_buf;
if (input_path.length() != correct_case->length()) {
return true; // Something weird happened, don't bother the user with error messages
}
if (input_path != *correct_case) {
return false;
} else {
return true;
}
}
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