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common.cpp « Internal « Source - github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
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//-----------------------------------------------------------------------------
//           Name: common.cpp
//      Developer: Wolfire Games LLC
//    Description:
//        License: Read below
//-----------------------------------------------------------------------------
//
//   Copyright 2022 Wolfire Games LLC
//
//   Licensed under the Apache License, Version 2.0 (the "License");
//   you may not use this file except in compliance with the License.
//   You may obtain a copy of the License at
//
//       http://www.apache.org/licenses/LICENSE-2.0
//
//   Unless required by applicable law or agreed to in writing, software
//   distributed under the License is distributed on an "AS IS" BASIS,
//   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//   See the License for the specific language governing permissions and
//   limitations under the License.
//
//-----------------------------------------------------------------------------
#include "common.h"

#include <cstdarg>
#include <stdint.h>

void FormatString(char* buf, int buf_size, const char* fmt, ...) {
    va_list args;
    va_start(args, fmt);
    VFormatString(buf, buf_size, fmt, args);
    va_end(args);
}

// From http://www.cse.yorku.ca/~oz/hash.html
// djb2 hash function
int djb2_hash(unsigned char* str) {
    uint32_t hash_val = 5381;
    int c;
    while ((c = *str++)) {
        hash_val = ((hash_val << 5) + hash_val) + c; /* hash * 33 + c */
    }
    return *((int*)&hash_val);
}

// From http://www.cse.yorku.ca/~oz/hash.html
// djb2 hash function
int djb2_hash_len(unsigned char* str, int len) {
    uint32_t hash_val = 5381;
    for (int i = 0; i < len; ++i) {
        hash_val = ((hash_val << 5) + hash_val) + *str++; /* hash * 33 + c */
    }
    return *((int*)&hash_val);
}

float MoveTowards(float val, float target, float amount) {
    float diff = val - target;
    if (diff < 0.0f) {
        diff = -diff;
    }
    if (diff < amount) {
        return target;
    } else if (val > target) {
        return val - amount;
    } else {
        return val + amount;
    }
}