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//-----------------------------------------------------------------------------
// Name: detect_settings.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "detect_settings.h"
#include <Internal/hardware_specs.h>
#include <Internal/config.h>
#include <Graphics/graphics.h>
#include <Logging/logdata.h>
#include <Main/engine.h>
extern bool g_no_reflection_capture;
extern bool g_s3tc_dxt5_support;
void DetectAndSetOpenGLFeatureRestrictions() {
if( HasHardwareS3TCSupport() ) {
LOGI << "Verified support for S3TC DXT5 compressed textures" << std::endl;
g_s3tc_dxt5_support = true;
} else {
LOGI << "Could not Verify support for S3TC DXT5 compressed textures, disabling compressed texture loads." << std::endl;
g_s3tc_dxt5_support = false;
}
}
void DetectAndSetSettings() {
LOGI << "Detecting hardware and setting graphics settings to match hardware" << std::endl;
std::map<std::string,int> gfx_int = GetHardwareLimitationsInt();
//Disable reflections if we don't have enough image units to allow it to fit.
if( gfx_int["GL_MAX_TEXTURE_IMAGE_UNITS"] <= 16 ) {
g_no_reflection_capture = true;
config.GetRef("no_reflection_capture") = true;
LOGI << "Limited texture samplers, disabling reflection capture" << std::endl;
} else {
LOGI << "Sufficient amount of samplers to support all features." << std::endl;
}
}
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