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//-----------------------------------------------------------------------------
// Name: hardware_specs.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Compat/hardware_info.h>
#include <map>
#include <string>
GLVendor GetGLVendor();
int GetGLMaxTextureSize();
void PrintGPU(std::string &total_string, bool short_output);
void PrintSpecs();
void PrintProcessMemory();
bool HasHardwareS3TCSupport();
std::map<std::string,int> GetHardwareLimitationsInt();
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