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//-----------------------------------------------------------------------------
// Name: levelxml_script.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "levelxml_script.h"
#include <Internal/levelxml.h>
#include <Internal/filesystem.h>
#include <Scripting/angelscript/ascontext.h>
namespace {
struct LevelInfoReader {
LevelInfo li;
void Load(const std::string& rel_path){
char abs_path[kPathSize];
if(FindFilePath(rel_path.c_str(), abs_path, kPathSize, kDataPaths|kModPaths) == -1){
FatalError("Error", "Could not find level info: %s", rel_path.c_str());
} else {
ParseLevelXML(abs_path, li);
}
}
const std::string& visible_name(){return li.visible_name_;}
const std::string& visible_description(){return li.visible_description_;}
};
void LevelInfoReader_Constructor(void *memory) {
new(memory) LevelInfo();
}
void LevelInfoReader_Destructor(void *memory) {
((LevelInfoReader*)memory)->~LevelInfoReader();
}
} // ANONYMOUS NAMESPACE
void AttachLevelXML( ASContext* as_context ) {
as_context->RegisterObjectType("LevelInfoReader", sizeof(LevelInfo), asOBJ_VALUE | asOBJ_APP_CLASS);
as_context->RegisterObjectBehaviour("LevelInfoReader", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(LevelInfoReader_Constructor), asCALL_CDECL_OBJLAST);
as_context->RegisterObjectBehaviour("LevelInfoReader", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(LevelInfoReader_Destructor), asCALL_CDECL_OBJLAST);
as_context->RegisterObjectMethod("LevelInfoReader", "void Load(const string &in)", asMETHOD(LevelInfoReader, Load), asCALL_THISCALL);
as_context->RegisterObjectMethod("LevelInfoReader", "const string& visible_name()", asMETHOD(LevelInfoReader, visible_name), asCALL_THISCALL);
as_context->RegisterObjectMethod("LevelInfoReader", "const string& visible_description()", asMETHOD(LevelInfoReader, visible_description), asCALL_THISCALL);
as_context->DocsCloseBrace();
}
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