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//-----------------------------------------------------------------------------
// Name: locale.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "locale.h"
#include <Utility/strings.h>
#include <Scripting/angelscript/add_on/scriptarray/scriptarray.h>
#include <map>
#include <string>
typedef std::map<std::string, std::string> LocaleMap;
static LocaleMap locales;
struct LevelLocalizationData {
std::string name;
std::string loading_tip;
};
typedef std::map<std::string, LevelLocalizationData> MapDataMap; // Maps level path -> per-level data
typedef std::map<std::string, MapDataMap> LocalizedLevelMap; // Maps locale shortcode -> map of level data
static LocalizedLevelMap localized_levels;
void ClearLocale() {
localized_levels.clear();
locales.clear();
}
void AddLocale(const char* shortcode, const char* name, const char* local_name) {
if(local_name && strlen(local_name) > 0) {
locales.insert(std::pair<std::string, std::string>(std::string(shortcode), std::string(name) + "/" + std::string(local_name)));
} else {
locales.insert(std::pair<std::string, std::string>(std::string(shortcode), std::string(name)));
}
}
void AddLevelName(const char* shortcode, const char* level, const char* name) {
localized_levels[shortcode][level].name = name;
}
void AddLevelTip(const char* shortcode, const char* level, const char* tip) {
localized_levels[shortcode][level].loading_tip = tip;
}
const char* GetLevelTip(const char* shortcode, const char* level) {
LocalizedLevelMap::iterator loc_it = localized_levels.find(shortcode);
if(loc_it != localized_levels.end()) {
MapDataMap::iterator it = loc_it->second.find(level);
if(it != loc_it->second.end()) {
return it->second.loading_tip.c_str();
}
}
return NULL;
}
static CScriptArray* ASGetLocaleShortcodes() {
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
asITypeInfo *arrayType = engine->GetTypeInfoById(engine->GetTypeIdByDecl("array<string>"));
CScriptArray *array = CScriptArray::Create(arrayType, (asUINT)0);
array->Reserve(locales.size());
for(LocaleMap::iterator iter = locales.begin(); iter != locales.end(); ++iter) {
// InsertLast doesn't actually do anything but copy from the pointer,
// so a const_cast would be fine, but maybe an update to AS could change
// that
std::string str = iter->first;
array->InsertLast(&str);
}
return array;
}
static CScriptArray* ASGetLocaleNames() {
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
asITypeInfo *arrayType = engine->GetTypeInfoById(engine->GetTypeIdByDecl("array<string>"));
CScriptArray *array = CScriptArray::Create(arrayType, (asUINT)0);
array->Reserve(locales.size());
for(LocaleMap::iterator iter = locales.begin(); iter != locales.end(); ++iter) {
// InsertLast doesn't actually do anything but copy from the pointer,
// so a const_cast would be fine, but maybe an update to AS could change
// that
std::string str = iter->second;
array->InsertLast(&str);
}
return array;
}
static std::string ASGetLevelName(const std::string& shortcode, const std::string& path) {
LocalizedLevelMap::iterator loc_it = localized_levels.find(shortcode);
if(loc_it != localized_levels.end()) {
MapDataMap::iterator it = loc_it->second.find("Data/Levels/" + path);
if(it != loc_it->second.end()) {
return it->second.name;
}
}
return "";
}
void AttachLocale(ASContext* context) {
context->RegisterGlobalFunction("array<string>@ GetLocaleShortcodes()", asFUNCTION(ASGetLocaleShortcodes), asCALL_CDECL);
context->RegisterGlobalFunction("array<string>@ GetLocaleNames()", asFUNCTION(ASGetLocaleNames), asCALL_CDECL);
context->RegisterGlobalFunction("string GetLocalizedLevelName(const string &in locale_shortcode, const string &in path)", asFUNCTION(ASGetLevelName), asCALL_CDECL);
}
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