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//-----------------------------------------------------------------------------
// Name: memwrite.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include <Internal/memwrite.h>
#include <cstring>
void memwrite(const void* source, size_t size, size_t count, std::vector<char> &target) {
int start = target.size();
int total_size = size*count;
target.resize(start + total_size);
if(total_size > 0){
memcpy((void*)&target[start],source,total_size);
}
}
void memread( void* source, size_t size, size_t count, const std::vector<char> &target, int &index ) {
int total_size = size*count;
if(total_size > 0){
memcpy(source,(void*)&target[index],total_size);
}
index += total_size;
}
void memread( void* source, size_t size, size_t count, const std::vector<char> &target ) {
int total_size = size*count;
if(total_size > 0){
memcpy(source,(void*)&target[0],total_size);
}
}
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