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//-----------------------------------------------------------------------------
// Name: profiler.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
class StackAllocator;
#if defined(OGDA) || defined(OG_WORKER)
#define PROFILER_ENTER(x,y) do{}while(0)
#define PROFILER_LEAVE(x) do{}while(0)
#define PROFILER_ZONE(x,y) do{}while(0)
struct ProfilerContext {}; // TODO: handle better?
#else
// for figuring out why profiler leaks zones
// only tested on Linux...
#define PROFILER_DEBUG 0
#if PROFILER_DEBUG
#undef NTELEMETRY
#define NTELEMETRY 1
struct ProfilerContext {
void Init(StackAllocator* stack_allocator) {}
void Dispose(StackAllocator* stack_allocator) {}
};
struct ProfilerScopedZone {
ProfilerContext *ctx;
void *pointer;
unsigned int expected_depth;
ProfilerScopedZone(ProfilerContext *ctx_, const char *msg, ...);
~ProfilerScopedZone();
};
void profileEnter(ProfilerContext *ctx, const char *msg, ...);
void profileLeave(ProfilerContext *ctx);
#define MERGE_HELPER(a,b) a##b
#define MERGE(a,b) MERGE_HELPER(a,b)
#define PROFILER_ENTER(ctx, ...) profileEnter(ctx, __VA_ARGS__);
#define PROFILER_LEAVE(ctx) profileLeave(ctx);
#define PROFILER_ZONE(ctx, ...) ProfilerScopedZone MERGE(p, __LINE__) (ctx, __VA_ARGS__);
#define PROFILER_ZONE_STALL(ctx, str) ProfilerScopedZone MERGE(p, __LINE__) (ctx, str);
#define PROFILER_ZONE_IDLE(ctx, str) ProfilerScopedZone MERGE(p, __LINE__) (ctx, str);
#define PROFILER_GPU_ZONE(ctx, ...) ProfilerScopedZone MERGE(p, __LINE__) (ctx, __VA_ARGS__);
#define PROFILER_ENTER_STALL_THRESHOLD(ctx, match_id_ptr, u_sec, str) profileEnter(ctx, str);
#define PROFILER_LEAVE_THRESHOLD(ctx, match_id) profileLeave(ctx);
#define PROFILER_ENTER_DYNAMIC_STRING(ctx, str) profileEnter(ctx, str);
#define PROFILER_ZONE_DYNAMIC_STRING(ctx, str) ProfilerScopedZone MERGE(p, __LINE__) (ctx, str);
#define PROFILER_NAME_TIMELINE(ctx, str)
#define PROFILER_NAME_THREAD(ctx, str)
#define PROFILER_TICK(ctx)
#define PROFILED_TEXTURE_MUTEX_LOCK \
texture_mutex.lock();
#define PROFILED_TEXTURE_MUTEX_UNLOCK \
texture_mutex.unlock();
#elif GPU_MARKERS
#undef NTELEMETRY
#define NTELEMETRY 1
struct ProfilerContext {
void Init(StackAllocator* stack_allocator) {}
void Dispose(StackAllocator* stack_allocator) {}
};
struct ProfilerScopedGPUZone {
ProfilerScopedGPUZone(const char *msg, ...);
~ProfilerScopedGPUZone();
};
#define MERGE_HELPER(a,b) a##b
#define MERGE(a,b) MERGE_HELPER(a,b)
#define PROFILER_ENTER(ctx, ...)
#define PROFILER_LEAVE(ctx)
#define PROFILER_ZONE(ctx, ...)
#define PROFILER_ZONE_STALL(ctx, str)
#define PROFILER_ZONE_IDLE(ctx, str)
#define PROFILER_GPU_ZONE(ctx, ...) ProfilerScopedGPUZone MERGE(p, __LINE__) (__VA_ARGS__);
#define PROFILER_ENTER_STALL_THRESHOLD(ctx, match_id_ptr, u_sec, str)
#define PROFILER_LEAVE_THRESHOLD(ctx, match_id)
#define PROFILER_ENTER_DYNAMIC_STRING(ctx, str)
#define PROFILER_ZONE_DYNAMIC_STRING(ctx, str)
#define PROFILER_NAME_TIMELINE(ctx, str)
#define PROFILER_NAME_THREAD(ctx, str)
#define PROFILER_TICK(ctx)
#define PROFILED_TEXTURE_MUTEX_LOCK \
texture_mutex.lock();
#define PROFILED_TEXTURE_MUTEX_UNLOCK \
texture_mutex.unlock();
#elif !defined(NTELEMETRY)
#include <telemetry.h>
class ProfilerContext {
public:
static const int kMemSize = 2*1024*1024;
HTELEMETRY tm_context;
void* memory;
const char* err_str;
void Init(StackAllocator* stack_allocator);
void Dispose(StackAllocator* stack_allocator);
};
#define PROFILER_ENTER(ctx, ...) tmEnter((ctx)->tm_context, TMZF_NONE, __VA_ARGS__)
#define PROFILER_LEAVE(ctx) tmLeave((ctx)->tm_context)
#define PROFILER_ZONE(ctx, ...) tmZone((ctx)->tm_context, TMZF_NONE, __VA_ARGS__)
#define PROFILER_ZONE_STALL(ctx, str) tmZone((ctx)->tm_context, TMZF_STALL, (str))
#define PROFILER_ZONE_IDLE(ctx, str) tmZone((ctx)->tm_context, TMZF_IDLE, (str))
#define PROFILER_GPU_ZONE(ctx, ...) tmZone((ctx)->tm_context, TMZF_NONE, __VA_ARGS__)
#define PROFILER_ENTER_STALL_THRESHOLD(ctx, match_id_ptr, u_sec, str) tmEnterEx((ctx)->tm_context, (match_id_ptr), 0, (u_sec), __FILE__, __LINE__, TMZF_STALL, (str))
#define PROFILER_LEAVE_THRESHOLD(ctx, match_id) tmLeaveEx( (ctx)->tm_context, (match_id), 0, __FILE__, __LINE__ )
#define PROFILER_ENTER_DYNAMIC_STRING(ctx, str) tmEnter((ctx)->tm_context, TMZF_NONE, "%s", tmDynamicString((ctx)->tm_context, (str)))
#define PROFILER_ZONE_DYNAMIC_STRING(ctx, str) tmZone((ctx)->tm_context, TMZF_NONE, "%s", tmDynamicString((ctx)->tm_context, (str)))
#define PROFILER_NAME_TIMELINE(ctx, str) tmSetTimelineSectionName((ctx)->tm_context, (str))
#define PROFILER_NAME_THREAD(ctx, str) tmThreadName((ctx)->tm_context, 0, (str))
#define PROFILER_TICK(ctx) tmTick((ctx)->tm_context);
#define PROFILED_TEXTURE_MUTEX_LOCK \
TmU64 matchid;\
PROFILER_ENTER_STALL_THRESHOLD(g_profiler_ctx, \
&matchid, 500, "texture mutex");\
texture_mutex.lock();\
PROFILER_LEAVE_THRESHOLD(g_profiler_ctx, matchid);
#define PROFILED_TEXTURE_MUTEX_UNLOCK \
texture_mutex.unlock();
#else
struct ProfilerContext {
void Init(StackAllocator* stack_allocator) {}
void Dispose(StackAllocator* stack_allocator) {}
};
#define PROFILER_ENTER(ctx, ...)
#define PROFILER_LEAVE(ctx)
#define PROFILER_ZONE(ctx, ...)
#define PROFILER_ZONE_STALL(ctx, str)
#define PROFILER_ZONE_IDLE(ctx, str)
#define PROFILER_GPU_ZONE(ctx, ...)
#define PROFILER_ENTER_STALL_THRESHOLD(ctx, match_id_ptr, u_sec, str)
#define PROFILER_LEAVE_THRESHOLD(ctx, match_id)
#define PROFILER_ENTER_DYNAMIC_STRING(ctx, str)
#define PROFILER_ZONE_DYNAMIC_STRING(ctx, str)
#define PROFILER_NAME_TIMELINE(ctx, str)
#define PROFILER_NAME_THREAD(ctx, str)
#define PROFILER_TICK(ctx)
#define PROFILED_TEXTURE_MUTEX_LOCK \
texture_mutex.lock();
#define PROFILED_TEXTURE_MUTEX_UNLOCK \
texture_mutex.unlock();
#endif
#endif
extern ProfilerContext* g_profiler_ctx;
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